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By Design
Votes
0
Found in
2020.3.44f1
2021.3.17f1
2022.2.3f1
2023.1.0a26
Issue ID
UUM-23284
Regression
No
A redundant warning is thrown when changing the Additional Shader Channels value of the Canvas Component
How to reproduce:
1. Create a new project
2. Add a Canvas GameObject into the Scene (UI → Canvas)
3. Select the newly created Canvas GameObject
4. In the Inspector change the Canvas Component’s “Additional Shader Channels” option to any other value
Expected result: No warnings are thrown
Actual result: “Shader channels Normal and Tangent are most often used…” warning is thrown
Reproducible with: 2020.3.44f1, 2021.3.17f1, 2022.2.3f1, 2023.1.0a26
Reproduced on: macOS Ventura 13.1 (Intel), Windows 10
Note: 2022.2.3f1 and 2023.1.0a26 showed the warning, but the issue cannot be reproduced from scratch due to the value not allowing changes, bug report is in IN-29057
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Resolution Note:
The behaviour is intended.
Depending on your selection of the "Render Mode" it the tells you that selecting certain "Additional Shader Channels" will not make sense.