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0
votes
Fixed

Rect selecting in the Scene view always pick objects loaded from Asset B...

Themes

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May 28, 2019

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Version/s: 2018.3.0a2, 2018.3.14f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

How to reproduce: 1. Open the attached project 2. Go to Menu bar-> Tools-> Load From Asset Bundle 3. Rect select somewhere in the em... Read more

0
votes
Not Reproducible

Corrupted lightmap snapshot causes crash

Progressive Lightmapper

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Jan 21, 2015

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Version/s: 5.0.0b21

Steps to reproduce: 1. Download attached project. 2. Open the scene 3. Close the editor. This is to make sure editor opens with the ... Read more

0
votes
Not Reproducible

CTRL+A does not work on input fields in play mode

UI

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May 13, 2015

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Version/s: 5.0.2p1

[InputField] CTRL+A does not work on input fields in play mode Steps to reproduce: 1. Open the attached project 2. Open and run 'T... Read more

0
votes
Fixed

Particle System Trails do not die after Particles die when Instantiating...

Visual Effects - Legacy

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Jun 13, 2019

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Version/s: 2018.2.0a1, 2018.3.0a1, 2018.3.7f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

Steps to reproduce: 1. Open users attach project "ParticleTrailTest.zip" 2. Navigate to Project -> Assets and open SampleScene 3. En... Read more

0
votes
Fixed

[UI] Editor crashes when changing rotation property on a RectTransform i...

Animation

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Sep 18, 2016

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Version/s: 5.4.0f3

How to reproduce: 1. Create a new project 2. Place sprite to Assets' folder 3. Create Image in the scene (Create -> UI -> Image) 4. ... Read more

0
votes
Fixed

[Shuriken] Separate axes makes particle rotate in opposite direction

Shuriken

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Jan 11, 2016

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Version/s: 5.3.1p1

Steps to reproduce: 1. Download and import attached project. (ReversedRotation.zip) 2. Play. 3. Select one of two particle system ... Read more

3
votes
By Design

No way to NOT use an offline scene in NetworkManager

Networking

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Jun 01, 2015

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Version/s:

There is no way to NOT use an offline scene in NetworkManager. Even if both the offline and online scene slots are empty in the Netw... Read more

0
votes
Not Reproducible

[Terrain Tools] Erosion/Thermal: Breaks when Terrain Height (scale) is l...

Package: Terrain Tools

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Sep 09, 2020

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Version/s:

In the terrain's settings, when you set the Terrain Height to a high enough number, Thermal Erosion breaks and starts to become almo... Read more

0
votes
By Design

[LWRP] A Shader created in ShaderGraph is not applied on Object when cal...

Package: Scriptable Render Pipeline Lightweight

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Jun 17, 2019

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Version/s: 5.1.0

To reproduce: 1. Download attached "test.zip" project and open in Unity 2. Open "SampleScene" scene 3. Open Scene View 4. Observe t... Read more

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