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Votes
0
Found in [Package]
5.1.0
Issue ID
1163579
Regression
No
[LWRP] A Shader created in ShaderGraph is not applied on Object when calling the sceneView.SetSceneViewShaderReplace function
To reproduce:
1. Download attached "test.zip" project and open in Unity
2. Open "SampleScene" scene
3. Open Scene View
4. Observe that there is Pink Cube gameObject
5. In Toolbar press demo > change
Expected results: ShaderGraph Shader is applied on Cube
Actual results: ShaderGraph Shader is not applied on Cube and Cube becomes Transparent
Notes:
- This issue appears both on Windows and macOS
- Manually written Shaders can be used and work as Expected
- Could not check on Unity 2018.4 and lower because Project becomes corrupted
- Tried to create a Reproduction Project to check HDRP but it was unsuccessful
Reproduced on Package version 5.1.0 and 6.7.1
Reproduced on Unity 2019.1.7f1, 2019.2.0b6 and 2019.3.0a6
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Resolution Note:
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