Search Issue Tracker

By Design

Votes

0

Found in [Package]

5.1.0

Issue ID

1163579

Regression

No

[LWRP] A Shader created in ShaderGraph is not applied on Object when calling the sceneView.SetSceneViewShaderReplace function

Package: Scriptable Render Pipeline Lightweight

-

To reproduce:

1. Download attached "test.zip" project and open in Unity
2. Open "SampleScene" scene
3. Open Scene View
4. Observe that there is Pink Cube gameObject
5. In Toolbar press demo > change

Expected results: ShaderGraph Shader is applied on Cube
Actual results: ShaderGraph Shader is not applied on Cube and Cube becomes Transparent

Notes:
- This issue appears both on Windows and macOS
- Manually written Shaders can be used and work as Expected
- Could not check on Unity 2018.4 and lower because Project becomes corrupted
- Tried to create a Reproduction Project to check HDRP but it was unsuccessful

Reproduced on Package version 5.1.0 and 6.7.1

Reproduced on Unity 2019.1.7f1, 2019.2.0b6 and 2019.3.0a6

  1. Resolution Note:

    Replacement shaders are not supported in SRP.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.