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Not Reproducible

Votes

0

Found in

5.0.0b21

Issue ID

665311

Regression

Yes

Corrupted lightmap snapshot causes crash

Progressive Lightmapper

-

Steps to reproduce:
1. Download attached project.
2. Open the scene
3. Close the editor. This is to make sure editor opens with the scene loaded
4. Create a new scene. Unity will crash with stack trace:

00000001401E4B9F (Unity) NamedObject::Transfer<StreamedBinaryWrite<0> >
00000001412B3B48 (Unity) LevelGameManager::Transfer<StreamedBinaryWrite<1> >
00000001412B7195 (Unity) LevelGameManager::Transfer<StreamedBinaryWrite<1> >
00000001412B9BA3 (Unity) LevelGameManager::Transfer<StreamedBinaryWrite<1> >
00000001412B9CD9 (Unity) LevelGameManager::Transfer<StreamedBinaryWrite<1> >
00000001412B9E21 (Unity) LevelGameManager::Transfer<StreamedBinaryWrite<1> >
000000014033EF2C (Unity) Renderer::Transfer<YAMLWrite>
000000014033BEB2 (Unity) Renderer::Transfer<YAMLWrite>
000000014033C3B7 (Unity) Renderer::Transfer<YAMLWrite>
0000000140CC12EA (Unity) Behaviour::Transfer<YAMLWrite>
0000000140DDC045 (Unity) Behaviour::Transfer<YAMLWrite>
0000000140DDE689 (Unity) Behaviour::Transfer<YAMLWrite>
000000014139FD88 (Unity) LevelGameManager::Transfer<StreamedBinaryWrite<1> >
00007FFAF9A316AD (KERNEL32) BaseThreadInitThunk
00007FFAFBE24409 (ntdll) RtlUserThreadStart

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