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GamePad.SetMotorSpeeds CPU usage is 3 times higher when the controller i...
Reproduction steps: 1. Open the attached “Rumble.zip“ project 2. Connect Xbox One controller via Bluetooth 3. Enter Play mode and... Read more
[Android][GLES2] Image inside a UI Mask is not visible on some Android d...
Repro steps: 1. Open user attached project 2. Build and Run on Android 3. Observe the device’s display Actual: Image isn't rendered... Read more
[iOS] Screen.safeArea is incorrectly updated when rotating the device
How to reproduce: 1. Open the attached Project "SafeArea-unity" 2. Build and Run the Scene "SampleScene" on iOS 3. Observe the or... Read more
Crash in Transform::GetSiblingIndex when deleting child GameObject of Pr...
How to reproduce: 1. Open the attached "PrefabCrash" project 2. Drag and drop "Options" Prefab to Hierarchy 3. Expand "Options" Pre... Read more
GameView's Scale lower limit depends on the Windows Scale setting with H...
To reproduce: 1. Use a high DPI monitor (anything above 1080p should work) 2. Open any project or create a new one 3. Drag the Game ... Read more
[2018.2] [iOS] [Vuforia] Crash in Thread 1: EXC_BAD_ACCESS (code=1, add...
To reproduce: 1. Open project 2. Add AR camera to the scene 3. Build and run on iOS 4. Change device rotation Expected: the camera ... Read more
Shaders are ignored when executing Build Asset Bundles method from conso...
How to reproduce: 1. Open any command-line interpreter 2. Run "UNITYPATH -batchmode -quit -nographics -projectPath PROJECTPATH -exec... Read more
[URP] [AR Foundation] warning message regarding cameraDepthTarget with U...
Repro steps: 1. Open the attached Unity project. 2. In Build Settings, switch to either the iOS or Android platform. 3. Build and de... Read more
[Shader Graph] Fog Node density returns 0 when it is connected to an Unl...
Reproduction steps: 1. Create a new Project with URP or HDRP 2. In the Project window create a new Unlit Graph and open it 3. In the... Read more
Burst compilation process never finishes, freezes the editor
Reproduction steps: 1. Open the attached “TestProject.zip“ project 2. Uncomment the 10th line in the “LayoutEngine.cs“ Script an... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Post Process artifacting on certain Android Devices when using Vulkan Graphics API
- The Decal Projector will also be hidden in the Game View when its visibility is toggled off in the Scene View
- [Android] The Player crashes when changing cursor multiple times on Android
- Crash on UnsafeUtility_CUSTOM_MemSet when simulating a random tick event for a tile at a specified position
- Can't drag-select GameObjects in the Scene view when GPU Resident Drawer Instancing is enabled