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Fixed in 9.0.X

Fixed in 7.3, 8.0.1, 9.0

Votes

11

Found in [Package]

7.1.1

Issue ID

1215767

Regression

Yes

[Shader Graph] Fog Node density returns 0 when it is connected to an Unlit Master Node

Package: Shader Graph

-

Reproduction steps:
1. Create a new Project with URP or HDRP
2. In the Project window create a new Unlit Graph and open it
3. In the Shader Graph window create a Fog Node and connect the density output with Unlit Master Node color input
4. Create a new material and assign the created shader graph
5. Apply the material to a GameObject

Expected result: Fog Node density returns 1 when connected to an Unlit Master Node
Actual result: Fog Node density returns 0 when connected to an Unlit Master Node

Reproduces on: Shader Graph 7.1.1 (2019.3.0b5), Shader Graph 7.1.8 (2019.3.0f6, 2020.1.0a22)
Does not reproduce on: Shader Graph 4.10.0-Preview (2018.4.17f1), Shader Graph 7.0.1 (2019.3.0b4)
Could not test with 2017.4 due to the package not existing

Notes:
-Does not reproduce with the PBR Master Node

Comments (1)

  1. C9d3ac5a46a89f624bda1719ef73f44d?d=mm

    abivz

    Feb 27, 2020 10:45

    Unlit output shader code doesn't contains #pragma multi_compile_fog. Please add this pragma automatic with Fog Node exists or something else.

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