Search Issue Tracker
Fixed in 2019.3.X
Fixed in 2018.3.X, 2019.1.X, 2019.2.X
Votes
24
Found in
2018.2.0a6
Issue ID
1099270
Regression
Yes
GameView's Scale lower limit depends on the Windows Scale setting with High DPI displays
To reproduce:
1. Use a high DPI monitor (anything above 1080p should work)
2. Open any project or create a new one
3. Drag the Game View scale slider
Expected result: The scale can be set to the value of 1
Actual result: The scale goes no lower than 1.25
Reproduced with: 2018.2.0a6 (9e4973676e75), 2018.2.16f1, 2018.3.0b10, 2019.1.0a9
Not reproduced with: 2017.4.15f1, 2018.1.9f1, 2018.2.0a5 (cb62b984f033)
Regression started in 2018.2.0a6
Please note that the lowest Game View scale depends on the scaling settings in Windows. 1.25 is for 125%. I used 130% and got 1.3.
As a workaround, manually uncheck the "Low Resolution Aspect Ratios" checkbox to fix the issue.
Comments (7)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FocusController has unprocessed focus events.” warnings are thrown after adding iOS, tvOS or visionOS Build Profiles
- Holes and different colors appear on default Tree Materials after applying them to the Tree GameObject and undoing changes
- Error indicating that the Text Asset Importer hasn't been disposed properly is logged when switching Importer Type in a Focused Inspector
- Documentation installation shows "Install failed: Validation Failed" when installing Android Build Support module
- Error indicating that the Package Manifest Importer hasn't been disposed properly is logged when switching Importer Type in a Focused Inspector
enhawk
Jun 05, 2019 16:07
unchecking the "Low Resolution Aspect Ratios" checkbox doesn't have any effect here, still zooms in. Also, I was getting this issue on a non HDPI display.
julianddc
Feb 20, 2019 20:24
A workaround which works for me is to modify the build platform in the build settings from Android to PC.
teknocub
Jan 03, 2019 01:31
So that's the problem! I get 1.75 since my setting in windows is 175%. is extremely annoying, everytime the editor goes to play mode, the display scale resets to 1.75