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Fixed in 2022.1.X

Fixed in 2019.4.X, 2020.3.X, 2021.2.X



Found in





Issue ID




Shaders are ignored when executing Build Asset Bundles method from console with -nographics argument

Shader System


How to reproduce:
1. Open any command-line interpreter
2. Run "UNITYPATH -batchmode -quit -nographics -projectPath PROJECTPATH -executeMethod BuildAssetBundlesExample.Build", where UNITYPATH is the path to Unity.exe file, PROJECTPATH is the path to the project
3. Open the user's "1109413_BundleShaders" attached project
4. Open the "LoadScene" Scene
5. Enter the Play Mode

Expected result: The Material of Cubes in the Scene view are red and white
Actual result: The Material of Cubes are purple

Reproducible with: 2019.4.31f1, 2020.3.19f1, 2020.3.20f1, 2021.2.0b13, 2021.2.0b15, 2022.1.0a12
Not reproducible with: 2019.4.30f1, 2020.1.0a11, 2020.1.17f1, 2020.2.7f1, 2020.3.0f1, 2020.3.18f1, 2021.1.0a1, 2021.1.24f1, 2021.2.0b12, 2022.1.0a1, 2022.1.0a11
Couldn't test with: 2020.1.0a1-2020.1.0a9 (Test Framework Package error)

Note: Reproducible on Xbox

  1. Resolution Note (fix version 2022.1):

    Fixed in 2022.1.0a14

  2. Resolution Note (fix version 2021.2):

    Fixed in 2021.2.2f1

  3. Resolution Note (fix version 2020.3):

    Fixed in 2020.3.24f1

  4. Resolution Note (fix version 2019.4):

    Fixed in 2019.4.33f1

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