Search Issue Tracker
Fixed in 2021.3.12f1
Fixed in 2021.3.X, 2022.1.X, 2022.2.X, 2023.1.X, 2023.1.0a13
Votes
0
Found in
2021.3.8f1
2022.1.13f1
2022.2.0b4
2023.1.0a6
Issue ID
UUM-11694
Regression
Yes
TextureImporter.GetAutomaticFormat doesn't return the correct format when "Override for (OS)" is turned off
How to reproduce:
1. Open the user-attached project
2. Select the “TestTexture.asset”
3. In the Inspector window select the “Windows, Mac, Linux Settings” tab
4. Turn on “Override for Windows, Mac, Linux” and change the Format setting to anything else
5. Turn off “Override for Windows, Mac, Linux” and press the Apply button
6. Run the “Show auto format” command (Bug → Show auto format)
Expected result: “Auto format is DXT5” is logged
Actual result: The changed format is logged even though “Override for Windows, Mac, Linux” is turned off
Reproducible with: 2021.2.0a4, 2021.3.8f1, 2022.1.13f1, 2022.2.0b4, 2023.1.0a6
Not reproducible: 2020.3.38f1, 2021.2.0a3
Reproduced on: macOS Monterey 12.0.1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GameObjects made using "GameObject.CreatePrimitive" appear pink in the Player when the default material is used
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
Resolution Note (fix version 2023.1):
Fixed in: 2023.1.0a13
Resolution Note (fix version 2022.2):
Fixed in: 2022.2.0b11
Resolution Note (fix version 2022.1):
Fixed in: 2022.1.20f1
Resolution Note (fix version 2021.3):
Fixed in: 2021.3.12f1