Search Issue Tracker
Fixed
Fixed in 2021.3.12f1, 2022.1.20f1, 2022.2.0b11, 2023.1.0a13
Votes
0
Found in
2021.3.8f1
2022.1.13f1
2022.2.0b4
2023.1.0a6
Issue ID
UUM-11694
Regression
Yes
TextureImporter.GetAutomaticFormat doesn't return the correct format when "Override for (OS)" is turned off
How to reproduce:
1. Open the user-attached project
2. Select the “TestTexture.asset”
3. In the Inspector window select the “Windows, Mac, Linux Settings” tab
4. Turn on “Override for Windows, Mac, Linux” and change the Format setting to anything else
5. Turn off “Override for Windows, Mac, Linux” and press the Apply button
6. Run the “Show auto format” command (Bug → Show auto format)
Expected result: “Auto format is DXT5” is logged
Actual result: The changed format is logged even though “Override for Windows, Mac, Linux” is turned off
Reproducible with: 2021.2.0a4, 2021.3.8f1, 2022.1.13f1, 2022.2.0b4, 2023.1.0a6
Not reproducible: 2020.3.38f1, 2021.2.0a3
Reproduced on: macOS Monterey 12.0.1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Editor] Profiler (Standalone Process) "Live" button is greyed out by default
- UIToolkit bindings on RadioButtonGroup is not displaying the selected radio button when the choice list is bound
- Sprite shadows are not rendered when the light source is placed near the sprite
- Multiple Video Players are not playing simultaneously when played in WebGL
- "Rename Prefab File?" window does not pop up when renaming Prefab in the Project window
Resolution Note (fix version 2023.1.0a13):
Fixed in: 2023.1.0a13
Resolution Note (fix version 2022.2.0b11):
Fixed in: 2022.2.0b11
Resolution Note (fix version 2022.1.20f1):
Fixed in: 2022.1.20f1
Resolution Note (fix version 2021.3.12f1):
Fixed in: 2021.3.12f1