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Won't Fix

Votes

4

Found in [Package]

1.4.1

1.8.0-pre.2

Issue ID

ISXB-783

Regression

No

Composite binding do not reset when bound to Gamepad stick instead of key or button controls

Package: Input System

-

How to reproduce:
1. Open the attached project "WebGLControllerBug.zip"
2. Open File>Build Settings...
3. Switch Platform to WebGL
4. Build And Run the project
5. Move the left analog stick up on the controller

Expected results: "Left Stick (Gamepad)" returns "(0.00, 1.00)" in the Player
Actual results: "Left Stick (Gamepad)" doesn't return anything in the Player

Reproducible with: 1.3.0, 1.4.1 (2020.3.38f1), 1.4.1 (2021.3.8f1, 2022.1.13f1, 2022.2.0b5, 2023.1.0a6)

Reproducible on: Windows 10

  1. Resolution Note:

    Thank you for reporting a bug to Unity.

    We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.

    A workaround was provided for this issue.

    Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.

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