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Linux Build support is not available in the Editor even though its suppo...
"Linux" Build Support is not available in the Target Platform dropdown list in Build Settings Window and the Hub. Steps to Reproduce... Read more
[Android] Null Pointer Dereference crash in libGLESv2_mtk.so on PowerVR ...
How to reproduce:1. Open the attached “PlayerToonShader_Repro” project2. Build and Run the “Main” Scene on Android Expected result: ... Read more
Mesh doesn't get rendered in Player when using Graphics.DrawMeshInstanced
How to reproduce:1. Open the attached project “IN_7570”2. Open “SampleScene” in Scenes3. Enter the Play Mode4. Observe the Game View... Read more
Changing the product name does not automatically change the name of buil...
How to reproduce:1. Create a new project or open an existing one2. Build and run the project2. Open Player Settings (Edit -> Proj... Read more
Sprite layout is incorrect when importing a PSB file
Reproduction steps:1. Open the “psbLayoutIssue“ project2. Observe the relative sprite locations in “Chameleon.psb” and “Chameleon.ps... Read more
[SubEmitters] Grand-children not working as sub emitters
Repro steps:1. Open the attached project.2. Observe how both Particle System A and B are using C as a sub emitter.3. Play the effect... Read more
[Android] A VideoClip does not play on some Android devices
How to reproduce:1. Open the “ReproProject.zip“ project2. Open the “SampleScene“3. Build and Run for Android4. Wait for the AssetBun... Read more
Timeline Signals are not received by Signal Receiver when TimelineAsset ...
Reproduction steps:1. Open user's attached project "Timeline asset bundle bug" and scene "MyScene"2. Enter Play Mode3. Press "Load t... Read more
Crash on GeneratePropertyDiffInternal when using NodeCanvas nodes
Reproduction steps:1. Open the attached project "CrashRepro"2. Click on the second crate in the Hierarchy window3. Click on the acti... Read more
"Create New SpriteRenderer Preset ..." function is presented with search...
Steps to reproduce: Create a project Add 2D/3D game object Go to "Inspector" tab Select any component Click on preset icon Verify, t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Motion vectors are displayed when Phong Tessellation is used on the material and Skinned Motion Vectors are enabled on the GameObject's Skinned Mesh Renderer component
- Shader Graph Enum Keywords always select last element in Entries when Stages is set to Fragment and Recursive Rendering is enabled in the Scene
- [Mac] Glitchy visual artifacts appear when moving around a scene with Sphere Handles
- Crash on memcpy_repmovs when selecting NavMesh Agent objects while in Play Mode in a specific scene
- Console shows Exception: {"error":"not found","detail":["not found"]} after opening Build History window