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Won't Fix

Won't Fix in 6000.5.X

Votes

1

Found in

6000.0.47f1

6000.1.0f1

6000.2.0a9

6000.3.0a1

6000.4.0a1

6000.5.0a1

Issue ID

UUM-104758

Regression

No

Crash on GeneratePropertyDiffInternal when using NodeCanvas nodes

Serialization

-

Reproduction steps:
1. Open the attached project "CrashRepro"
2. Click on the second crate in the Hierarchy window
3. Click on the action in the NodeCanvas window
4. Copy and paste a few times

Expected result: The Action gets copied
Actual result: Editor crashes

Reproducible with: 6000.0.47f1, 6000.1.0f1, 6000.2.0a9
Couldn’t test with: 2022.3.61f1 (Package is broken)

Reproducible on: Windows 11
Not reproducible on: No other environment tested

Notes:
Step 4 can be other actions, such as adding another action, setting an action, setting string values in the node canvas, or copying and pasting seems to be the fastest way to reproduce the crash
Not a 100% reproduction rate but seems to reproduce within a few minutes

First few lines of stack trace:

{noformat}0x00007FFCA46FAAB0 (Unity) GeneratePropertyDiffInternal
0x00007FFCA46FBD17 (Unity) GeneratePropertyDiffInternal
0x00007FFCA46FA1D7 (Unity) GeneratePropertyDiff
0x00007FFCA47DBD1C (Unity) GenerateUndoAndRedoDiffs
0x00007FFCA47E8BEA (Unity) PropertyUndoManager::Flush{noformat}

  1. Resolution Note:

    Thank you for reporting a bug to Unity.

    We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.

    Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.

  2. Resolution Note (6000.5.X):

    Thank you for reporting a bug to Unity.

    We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.

    Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.

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