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0
votes
Won't Fix

Differences between Memory Usage Shown in Profiler and in Windows Task M...

Profiling

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May 06, 2015

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Version/s: 5.1.0b5

Reproduction steps: 1. Open attached project "GetPixelsLargeTex" 2. Open scene "ImportBigFile" 3. Hit play, let the scene run in the... Read more

0
votes
Not Reproducible

[Block] Gradients with high intensity sampled with a per-particle attrib...

Package: Visual Effect Graph

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May 30, 2019

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Version/s: 7.0

Gradients with a high intensity (i.e. 10) flicker. Repro steps: 1. Import the attached vfx. 2. Activate color, observe expected beh... Read more

0
votes
Fixed

[Polybrush] Overwritting an exported mesh asset makes the object in the ...

Package: Polybrush

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Jul 23, 2019

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Version/s: 1.0.2-preview.3

[Polybrush] Overwritting an exported mesh asset makes the object in the scene invisible To reproduce: 1. Create a cube in a scene 2... Read more

0
votes
Fixed

[Visual Effect Graph] Crash on VFXExpressionContainer::EvaluateExpressio...

Visual Effects

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Jul 03, 2019

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Version/s: 2018.3, 2019.1.0a1, 2019.1.8f1, 2019.2.0a1, 2019.3.0a1

How to reproduce: 1. Open the "VFX_Crash.zip" project 2. Open the "VFX.vfx" graph 3. Change the "Count" value to 0 in "Sequential Ci... Read more

3
votes
Won't Fix

[OpenGLES3] GLSL Shader always renders in (0, 0, 0) position when built ...

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Jun 03, 2022

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Version/s: 2020.3.44f1, 2021.3.17f1, 2022.2.2f1, 2023.1.0b2, 2023.2.0a1

Reproduction steps: 1. Open project "GLSL_URP.zip" 2. Open Scene "SampleScene" 3. Move the cube away from (0, 0, 0), for example,... Read more

0
votes
Fixed

[HDRP] Exception thrown when Undo and Redo operation is performed with t...

Package: Scriptable Render Pipeline HD

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Oct 23, 2020

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Version/s: 10.1.0, 8.2.0

When Undo and Redo operation is performed with the duplicated empty environment under "Environment Library" causes the editor to thr... Read more

0
votes
Fixed

[WSA] Null Pointer in IL2CPP

Windows Store Apps

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Feb 12, 2016

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Version/s: 5.3.2p3

Build the attached project for WSA (10.0, IL2CPP) and run it in an emulator through Visual Studio. The app crashes when attempting t... Read more

3
votes
Won't Fix

UNITY_SERVER definition is incorrect when building the project in Batch ...

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Jul 20, 2022

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Version/s: 2022.2.0b8, 2023.1.0a11, 2023.2.0a1, 2023.3.0a1

Reproduction steps: 1. Open the attached project in file explorer 2. Run the "build.cmd" file in the project folder 3. Run the "P... Read more

0
votes
Duplicate

[HoloLens 2 App] Screen buffere is not cleared when nothing is in view a...

XR SDK

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Oct 18, 2019

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Version/s: 2019.2.9f1

A wierd rendering articifact occurs on HoloLens 2 when nothing is in view, and depth buffer sharing is disable. It appears that the ... Read more

0
votes
Active

Emission colors are incorrect when converting materials from Built-in to...

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Jul 07, 2022

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Version/s: 2020.3.36f1, 2021.3.6f1, 2022.1.8f1, 2022.2.0a19, 2023.1.0a2, 2023.2.0a1

How to reproduce: 1. Open the attached project "UrpMatConversion.zip" 2. Select "Render Pipeline" in the Hierarchy window 3. Chan... Read more

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