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Votes

1

Found in

2021.2.0a20

2021.3

2021.3.0f1

2022.1

2022.2

2023.1

Issue ID

1422125

Regression

Yes

UNITY_SERVER definition is incorrect when building the project in Batch Mode

Build Pipeline

-

Reproduction steps:
1. Open the attached project in file explorer
2. Run the "build.cmd" file in the project folder
3. Run the "PlayerBuild.exe" located in the project folder under /ScriptBuilds/Player/
4. Observe the text in the Player
5. Run the "ServerBuild.exe" located in the project folder under /ScriptBuilds/Server/
6. Observe the outputted text in the ServerBuild.exe console

Expected result: In the Player Build the outputted text is "Player Build" and in the Server Build the console outputs "Server Build"
Actual result: The text in the Player Build says "Server Build" and the console in the Server Build outputs "Player Build"

Reproducible with: 2021.2.0a20, 2021.3.4f1, 2022.1.5f1, 2022.2.0a17, 2023.1.0a1
Not reproducible with: 2019.4.39f1, 2020.3.35f1, 2021.2.0a19

Reproducible on: Windows 10 (21H2)

Notes:
- BuildPlayerOptions doesn't have the "subtarget" property, thus "options = BuildOptions.EnableHeadlessMode" was used for building the Server in 2019.4.39f1, 2020.3.35f1 Unity versions
- On Unity versions 2022.1.4f1 and 2022.2.0a16, no text is outputted in the Player but the issue is still present

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