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Won't Fix
Won't Fix in 2023.2.X
Votes
0
Found in
2020.3.36f1
2021.3.6f1
2022.1.8f1
2022.2.0a19
2023.1.0a2
2023.2.0a1
Issue ID
UUM-8238
Regression
No
Emission colors are incorrect when converting materials from Built-in to URP
How to reproduce:
1. Open the attached project "UrpMatConversion.zip"
2. Select "Render Pipeline" in the Hierarchy window
3. Change Render Pipeline Asset to "Universal Render Pipeline Asset" in the Inspector window
4. Select "EmissiveMatBlue", "EmissiveMatOrange", and "StandardMat" materials in the Project window
5. Click Edit>Rendering>Materials>Convert Selected Built-in Materials to URP
Expected result: Emission colors are the same as before converting to URP
Actual result: Emission colors are different after converting to URP
Reproducible with: 2020.3.36f1, 2021.3.6f1, 2022.1.8f1, 2022.2.0a19, 2023.1.0a2
Reproducible on: Windows 10
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Resolution Note:
Thank you for your bug report.
After reviewing the issue and the impact it has on our users our team has decided that this case will be resolved as "Won't Fix".This does not mean that the issue isn’t a legitimate bug, but instead that we are not able to prioritize the fix, at this time.
The case will now be closed, and will not be reopened unless new information arises that would change the issue’s impact. Please let us know if you have additional information relating to the severity of this bug.
Resolution Note (2023.2.X):
Thank you for your bug report.
After reviewing the issue and the impact it has on our users our team has decided that this case will be resolved as "Won't Fix".This does not mean that the issue isn’t a legitimate bug, but instead that we are not able to prioritize the fix, at this time.
The case will now be closed, and will not be reopened unless new information arises that would change the issue’s impact. Please let us know if you have additional information relating to the severity of this bug.