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[iOS] Player crashing when connecting external Display via USB-C port
Reproduction steps: 1. Open the project in "bug.zip" 2. Build for iOS 3. Connect an external display to the device using a USB-C por... Read more
[Android] [IL2CPP] Scenes can't be loaded when building App Bundle with ...
How to reproduce: 1. Download the attached project "SceneBuild.zip" 2. In Build Settings, select Android platform 3. In Build Settin... Read more
Building Unity player via CI results in "System.IO.IOException: Sharing ...
To reproduce: • Currently no reproduction steps are known Result: errors in CI: IOException: Sharing violation on path Known plat... Read more
[Xcode 9][iOS] Warning "Missing Marketing Icon" is thrown when uploading...
Steps to reproduce: 1. Create an empty project 2. Build to iOS & open in Xcode 3. Set up the project for uploading to iTunes Connect... Read more
NavMesh Agent can not pass through passable area between carving NavMesh...
Reproduction steps: 1. Open the attached "1346325.zip" project 2. Open the "NavMeshBug" Scene 3. Enter Play Mode 4. Use WASD or Left... Read more
Serialized field values are lost when switching between branches using Git
Reproduction steps: # Open the attached project # Open the “/Assets/Scenes/SampleScene.unity” Scene # Select the “MyData” GameO... Read more
[WebGl][Tilemap] Tilemap.SetTile does not set the tile on WebGl build
Steps to reproduce: 1. Open user attached project 2. Play the scene notice that the tile generated by code appears 3. Make a WebGL b... Read more
[Linux] Unity Hub sets up Android SDK, NDK and JDK incorrectly on Linux
Android deployment tools are set up incorrectly on Linux, we've found the following issues, resulting in the tools not being recogni... Read more
[Quest 2] OculusXR has worse performance than OpenXR when built
Reproduction steps: 1. Open the attached project "PerfTest2021" 2. Install the OVR Metrics tool from Oculus Developer Hub 3. Go t... Read more
[WebGL] VideoPlayer is not rendered in WebGL builds when the video is lo...
How to reproduce: 1. Open the attached project ("case_1188316-Webgl_bug.zip") 2. Open the repro scene ("SampleScene") 3. Switch buil... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL