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0
votes
Fixed

[Shadergraph] "Transform" node no longer appears in searcher when typed

UI Toolkit

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Jun 21, 2021

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Version/s: 2021.2.0b1

Reproduced with version of SRP tied to 2021.2.0b1.3029 Repro steps: 1. Open the searcher in Shadergraph 2. Type "Transform" Expect... Read more

1
votes
Fixed

IL2CPP: Bounds.Encapsulate on a Bounds of size Infinity sets the bounds ...

Scripting

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Apr 14, 2015

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Version/s: 5.0.1f1

-e: When using IL2CPP, a Bounds of infinite size has its Center and Extents set to NaN values when encapsulating another bounds. -r... Read more

0
votes
Fixed

[MultiSelect] [BuildSettings] Gameobjects multi-selected inconsistently ...

Scene Hierarchy

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Oct 08, 2020

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Version/s: 2020.2.0b7, 2021.1.0a1

On using Shift/Cmd(⌘)+ Up arrow(↑) shortcut keys to multi-select Gameobjects from hierarchy window resulting Gameobjects multi-selec... Read more

0
votes
Fixed

[UIElements] Overflow.Hidden has no effect after updating the parent ele...

UI Toolkit

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May 19, 2019

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Version/s: 2019.2.0a12, 2019.2.0b1, 2019.3.0a1

How to reproduce: 1. Open the attached project ("BorderRadiusClippingBug.zip") 2. Go to "Bug" -> "Open Window" 3. Observe the red el... Read more

0
votes
Fixed

Fuzzy menu on Mac does not work, and renders Bolt authoring unusable

Package: Visual Scripting

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Jul 13, 2020

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Version/s: 1.4.12

When editing a Bolt graph on Mac, the fuzzy window never shows up. This means you cannot add nodes, or do a whole host of other acti... Read more

0
votes
Fixed

[Rider Editor] Opening a scene will open it in JetBrains Rider instead o...

Package: Rider

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Aug 28, 2019

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Version/s: 1.0.2

How to reproduce: 1. Create a new Unity Project 2. Create one more Scene 3. Install the Rider Package 4. Set the JetBrains Rider as ... Read more

1
votes
Duplicate

[Windows] Cursor type rapidly changes when hovering it over the clickabl...

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Aug 26, 2022

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Version/s: 2021.3.8f1, 2022.1.0a2

How to reproduce: 1. Open the user’s attached “My project” project 2. Enter the Play Mode in the “SampleScene” Scene 3. Select th... Read more

0
votes
By Design

Baked emission is baked only if the material is first in array

Global Illumination

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Feb 02, 2016

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Version/s: 5.3.1f1

Repro steps: 1) Open the project and test.scene in it 2) Build the lighting 2) Notice the scene is dark and there are two materials ... Read more

3
votes
Won't Fix

[iOS] Player crash on startup

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Jul 07, 2022

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Version/s: 2020.3.35f1, 2021.3.3f1, 2022.1.1f1, 2022.2.0a14

Steps to reproduce: # Open the attached project # Build and run the project on iOS # Observe the crash Reproducible with: 2019.4.3... Read more

0
votes
Fixed

[Linux][Input System] Joystick Serial Number are not unique between diff...

Linux

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Aug 12, 2020

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Version/s: 2018.4, 2019.4.0f1, 2020.2

Reproduction steps: 1. Download and open the attached project called "InputSerialTest.zip" 2. Connect a gamepad to your system 3. Go... Read more

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