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Won't Fix
Votes
3
Found in
2020.3.35f1
2021.3.3f1
2022.1.1f1
2022.2.0a14
Issue ID
UUM-8292
Regression
No
[iOS] Player crash on startup
Steps to reproduce:
# Open the attached project
# Build and run the project on iOS
# Observe the crash
Reproducible with: 2019.4.39f1, 2020.3.35f1, 2021.3.3f1, 2022.1.1f1, 2022.2.0a14
Reproduced with: iPhone 7
Could not reproduce with: iPhone 12 Pro (iOS 14.2.1), iPhone 13 Pro (iOS 15.0.0), iPhone 6S (iOS 13.3.1)
Backtrace for these versions:
crash-test was compiled with optimization - stepping may behave oddly; variables may not be available.
* thread #1, queue = 'com.apple.main-thread', stop reason = EXC_BAD_ACCESS (code=1, address=0x0)
frame #0: 0x0000000000000000
frame #1: 0x0000000105729e80 UnityFramework{{-[UnityAppController(Rendering) callbackFramerateChange:] + 196 frame #2: 0x0000000105729848 UnityFramework}}-\[UnityAppController(Rendering) createDisplayLink] + 104
frame #3: 0x00000001057240a8 UnityFramework{{-[UnityAppController startUnity:] + 140 frame #4: 0x0000000183b36a18 Foundation}}__NSFireDelayedPerform + 420
frame #5: 0x0000000182481298 CoreFoundation{{__CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__ + 28 frame #6: 0x000000018240ac98 CoreFoundation}}__CFRunLoopDoTimer + 1016
frame #7: 0x0000000182405930 CoreFoundation{{__CFRunLoopDoTimers + 324 frame #8: 0x00000001823e5804 CoreFoundation}}__CFRunLoopRun + 1948
frame #9: 0x00000001823f86dc CoreFoundation{{CFRunLoopRunSpecific + 572 frame #10: 0x00000001a286e9a0 GraphicsServices}}GSEventRunModal + 160
frame #11: 0x0000000184c0c2cc UIKitCore{{-[UIApplication _run] + 1080 frame #12: 0x000000018499e6cc UIKitCore}}UIApplicationMain + 2144
frame #13: 0x000000010572956c UnityFramework`-\[UnityFramework runUIApplicationMainWithArgc:argv:] + 108
** frame #14: 0x0000000104073e1c crash-test{{main(argc=<unavailable>, argv=<unavailable>) at main.mm:26:9 [opt] frame #15: 0x00000001041c42d0 dyld}}start + 444
Backtrace of 2022.1.1f1 version:
crash-test was compiled with optimization - stepping may behave oddly; variables may not be available.
* thread #1, queue = 'com.apple.main-thread', stop reason = signal SIGABRT
frame #0: 0x00000001bbc67a58 libsystem_kernel.dylib{{__pthread_kill + 8 frame #1: 0x00000001dbc8f88c libsystem_pthread.dylib}}pthread_kill + 212
frame #2: 0x000000018cd29e5c libsystem_c.dylib{{abort + 120 frame #3: 0x0000000199ab2e1c libc++abi.dylib}}abort_message + 128
frame #4: 0x0000000199aa4bec libc++abi.dylib{{demangling_terminate_handler() + 296 frame #5: 0x00000001999c2fa8 libobjc.A.dylib}}_objc_terminate() + 140
frame #6: 0x0000000199ab22cc libc++abi.dylib{{std::__terminate(void (*)()) + 16 frame #7: 0x0000000199ab2274 libc++abi.dylib}}std::terminate() + 60
frame #8: 0x00000001999cf67c libobjc.A.dylib{{objc_terminate + 12 frame #9: 0x000000018213a2b4 libdispatch.dylib}}_dispatch_client_callout + 36
frame #10: 0x00000001820dc800 libdispatch.dylib{{_dispatch_block_invoke_direct$VARIANT$mp + 224 frame #11: 0x0000000193396d7c FrontBoardServices}}*FBSSERIALQUEUE_IS_CALLING_OUT_TO_A_BLOCK* + 40
frame #12: 0x0000000193396300 FrontBoardServices{{-[FBSSerialQueue _targetQueue_performNextIfPossible] + 176 frame #13: 0x000000019339a3f0 FrontBoardServices}}-\[FBSSerialQueue _performNextFromRunLoopSource] + 24
frame #14: 0x000000018248d6d8 CoreFoundation{{__CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ + 24 frame #15: 0x000000018249d5d4 CoreFoundation}}__CFRunLoopDoSource0 + 204
frame #16: 0x00000001823dff38 CoreFoundation{{__CFRunLoopDoSources0 + 256 frame #17: 0x00000001823e5368 CoreFoundation}}__CFRunLoopRun + 768
frame #18: 0x00000001823f86dc CoreFoundation{{CFRunLoopRunSpecific + 572 frame #19: 0x00000001a286e9a0 GraphicsServices}}GSEventRunModal + 160
frame #20: 0x0000000184c0c2cc UIKitCore{{-[UIApplication _run] + 1080 frame #21: 0x000000018499e6cc UIKitCore}}UIApplicationMain + 2144
frame #22: 0x00000001053630d8 UnityFramework`-\[UnityFramework runUIApplicationMainWithArgc:argv:] + 108
** frame #23: 0x0000000102677e1c crash-test{{main(argc=<unavailable>, argv=<unavailable>) at main.mm:26:9 [opt] frame #24: 0x0000000102a402d0 dyld}}start + 444
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Resolution Note:
Thank you for your bug report.
After reviewing the issue and the impact it has on our users our team has decided that this case will be resolved as "Won't Fix".This does not mean that the issue isn’t a legitimate bug, but instead that we are not able to prioritize the fix, at this time.
The case will now be closed, and will not be reopened unless new information arises that would change the issue’s impact. Please let us know if you have additional information relating to the severity of this bug.