Search Issue Tracker
Fixed in 2019.2.X
Fixed in 2017.4.X, 2018.4.X, 2019.1.X
Votes
0
Found in
2018.3.5f1
Issue ID
1126070
Regression
No
ETC texture compression Split Alpha Channel, doesn't work for SpiteAtlas Variants
Steps to reproduce:
1. Open user attached project
2. Switch to Android platform
3. Select Assets/Atlas_Variant_ES2_split and observe that it doesn't have alpha channel.
4. Select Assets/Atlas_Variant_ES2_crunched and observe that it doesn't have alpha channel and RGB channel is broken.
Expected result: ETC texture compression Split Alpha Channel, should work for SpiteAtlas Variants
Reproduced in: 2019.2.0a5, 2019.1.0b3, 2018.3.6f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The terrain appears darker when "Per-pixel Normal" is enabled
- [Linux] Editor assertion causes Test Runner to fail when executing it in Batch Mode
- Color selection by the mouse cursor is still enabled when the "Esc" button is pressed
- Game view becomes black and the Scene window becomes grey, “ArgumentOutOfRangeException” errors and “Render Pipeline error” warnings appear after changing the name or deleting URP/HDRP global settings file
- Transform Component is not accessible inside the Player when RuntimeInitializeOnLoadMethod is used
Add comment