Search Issue Tracker
Fixed in 2019.2.X
Fixed in 2017.4.X, 2018.4.X, 2019.1.X
Votes
0
Found in
2018.3.5f1
Issue ID
1126070
Regression
No
ETC texture compression Split Alpha Channel, doesn't work for SpiteAtlas Variants
Steps to reproduce:
1. Open user attached project
2. Switch to Android platform
3. Select Assets/Atlas_Variant_ES2_split and observe that it doesn't have alpha channel.
4. Select Assets/Atlas_Variant_ES2_crunched and observe that it doesn't have alpha channel and RGB channel is broken.
Expected result: ETC texture compression Split Alpha Channel, should work for SpiteAtlas Variants
Reproduced in: 2019.2.0a5, 2019.1.0b3, 2018.3.6f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SearchExpression strips quotes
- dSYM file is not created during macOS standalone build
- Project Settings panels disappear and do not repaint when entering Play Mode without reloading Domain
- Screen Space Decals ignore Rendering Layer Mask when using OpenGL Graphics API
- Crash on scripting_method_invoke when the Player is build before entering the Play mode in the Editor
Add comment