Search Issue Tracker
Fixed in 2019.2.X
Fixed in 2017.4.X, 2018.4.X, 2019.1.X
Votes
0
Found in
2018.3.5f1
Issue ID
1126070
Regression
No
ETC texture compression Split Alpha Channel, doesn't work for SpiteAtlas Variants
Steps to reproduce:
1. Open user attached project
2. Switch to Android platform
3. Select Assets/Atlas_Variant_ES2_split and observe that it doesn't have alpha channel.
4. Select Assets/Atlas_Variant_ES2_crunched and observe that it doesn't have alpha channel and RGB channel is broken.
Expected result: ETC texture compression Split Alpha Channel, should work for SpiteAtlas Variants
Reproduced in: 2019.2.0a5, 2019.1.0b3, 2018.3.6f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor interface has low contrast when any theme is used
- Crash on vkNegotiateLoaderLayerInterfaceVersion when rendering a specific particle system with an Emission Rate over Time of 35 or more using Vulkan
- Crashes without Stacktrace when opening Scene
- The GameObject's layer, which contains the Rigidbody, is used for "RigidBody.SweepTest" when retrieving a collider from a child GameObject with a non-collide-able layer
- Shadow maps are not evicted from Shadow Atlas when Light component with "preserveCachedShadow" property set to false is disabled
Add comment