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[Android] Sound stuttering issue on Huawei Mate 20 Pro
Steps to reproduce:1. Open attached project2. Build & Run on Huawei Mate 20 Pro Expected result: sound stuttering issues should ... Read more
[iOS] Crash on il2cpp::vm::LivenessState::AddProcessObject when using So...
Reproduction steps:1. Open attached project "Case_1270230"2. Build and deploy the app to a device3. In the build click the button la... Read more
Mouse clicks are offset when using a specific Player's Screen Aspect Ratio
How to reproduce:1. Open the user attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. In the Game View, click the... Read more
List Elements in the PropertyField disappear when the window is displaye...
How to reproduce:1. Open the attached "case_1371078" project on the second screen2. Open the "Sample" Scene3. Observe the "Repro" Ga... Read more
"Fatal signal 6 (SIGABRT)" is shown in the Console instead of crash deta...
Reproduction steps:1. Open the attached “IN-95639” project2. Open the Android Logcat Window (Window > Analysis > Android Logca... Read more
Crash on D3D12SwapChain::Present when performing various Unity operations
A recurring crash issue in the Unity Editor has been observed, affecting various workflows. These crashes have been reported to happ... Read more
[Linux][Editor] Package manager is missing on Ubuntu 19.04
Package manager is missing on Ubuntu 19.04 1. Install 2019.1.0f2 from the Unity Hub2. Open any project with this version.3. Click Wi... Read more
All baked data for all scenes using APV is always loaded in Editor
All baked data for all scenes using APV is always loaded in Editor, causing excessive memory usage if you have several scenes using ... Read more
[WebGL] [iOS] Video is not playing
Reproduction steps:1. Open project in "VideoTest_03_29_2021.zip"2. Open "WebGLSafariTestScene.unity"3. Build for WebGL4. Host the bu... Read more
[iOS][ReplayKit] Recording with ReplayKit fails on iOS 11 latest beta
Steps to reproduce: 1. Open attached project2. Build 'Test' scene for iOS3. Run on a device with latest iOS 11 beta (15A5341f)4. Cli... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS