Search Issue Tracker
In Progress
Under Consideration for 6000.0.X, 6000.1.X, 6000.2.X
Fix In Review for 6000.3.0a1
Votes
7
Found in
6000.0.0b1
6000.1.0a1
6000.2.0a1
6000.3.0a1
Issue ID
UUM-104833
Regression
No
All baked data for all scenes using APV is always loaded in Editor
All baked data for all scenes using APV is always loaded in Editor, causing excessive memory usage if you have several scenes using APV in your project.
*Steps to reproduce:*
# Open attached project (ApvMultiScene.zip).
# Open memory profiler (Window > Analysis > Memory Profiler).
# Take a memory snapshot, and open it.
# Open the "All Of Memory" tab, fold out Native > Native Objects > TextAsset.
# Observe that all the data assets labelled "Baking Set" are loaded in memory, although no scenes using APV are loaded.
Expected: Data assets are only in memory for scenes that are loaded.
Actual: All data asset are loaded all the time.
!image-2025-05-08-12-45-10-038.png!
*Reproducible with versions:* 6000.0, 6000.1, 6000.2
*Tested on (OS):* Windows
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on AudioMixer::GetFMODChannelGroup when entering Play Mode in a specific project
- Prefabs with "Flags" enum properties result in "IndexOutOfRangeException" when trying to commit/revert
- The Camera first person mode in Cameras overlay is greyed out and not clickable when the Editor is restarted with the Game View focused
- Scene View doesn't select the Canvas when it's clicked with the View Tool
- Transform fields are impossible to edit when Inspector window is resized
Add comment