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Fixed
Fixed in 6000.0.58f1, 6000.2.0b11, 6000.3.0a1
Votes
16
Found in
6000.0.0b1
6000.1.0a1
6000.2.0a1
6000.3.0a1
Issue ID
UUM-104833
Regression
No
All baked data for all scenes using APV is always loaded in Editor
All baked data for all scenes using APV is always loaded in Editor, causing excessive memory usage if you have several scenes using APV in your project.
Steps to reproduce:
- Open attached project (ApvMultiScene.zip).
- Open memory profiler (Window > Analysis > Memory Profiler).
- Take a memory snapshot, and open it.
- Open the "All Of Memory" tab, fold out Native > Native Objects > TextAsset.
- Observe that all the data assets labelled "Baking Set" are loaded in memory, although no scenes using APV are loaded.
Expected: Data assets are only in memory for scenes that are loaded.
Actual: All data asset are loaded all the time.
!image-2025-05-08-12-45-10-038.png!
Reproducible with versions: 6000.0, 6000.1, 6000.2
Tested on (OS): Windows
Comments (1)
-
Ashanex
Jun 24, 2025 20:41
Also happens in MacOS. Only one scene but it seems to keep loading every light-probe of a large scene at the same time. Causing massive stuttering (2GB of Garbage collection every frame). When building the game the stuttering disappears. Did not happen in older versions of Unity 6 from a few month ago on my end though.
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Resolution Note (fix version 6000.2.0b11):
GI: Fixed a bug where projects using Adaptive Probe Volumes would have high memory usage in Editor, especially when the project contains many scenes that use Adaptive Probe Volumes.