Search Issue Tracker
Fixed
Fixed in 6000.0.46f1, 6000.1.0b14, 6000.2.0a8, 7000.0.0a27
Votes
11
Found in
2022.3.59f1
6000.0.40f1
6000.1.0b8
6000.2.0a5
Issue ID
UUM-98269
Regression
Yes
"Fatal signal 6 (SIGABRT)" is shown in the Console instead of crash details when "androidChainedSignalHandlerBehavior" is set to "legacy"
Reproduction steps:
1. Open the attached “IN-95639” project
2. Open the Android Logcat Window (Window > Analysis > Android Logcat)
3. Build and run the Android player
4. In the Logcat Window, click the “Clear” button to clear out the previous logs
5. In the Player, click the “Make a Crash” button
6. Observe the Android Logcat Window
Expected result: The “java.lang.Error: * * * * * * * * * * * * * * * *” and other crash details are shown
Actual result: A “Fatal signal 6, (SIGABRT)” message is after the “beginning of the crash”, and no other details
Reproducible with: 2023.2.0a19, 6000.0.40f1, 6000.1.0b8, 6000.2.0a5
Not reproducible with: 2022.3.59f1, 2023.2.0a18
Reproducible environments: macOS 15.3 (M3 Max)
Not reproducible environments: No other environments tested
Reproducible with these devices:
VLNQA00591 - samsung Galaxy S23 (SM-S911B), CPU: Snapdragon 8 Gen 2 (SM8550), GPU: Adreno 740, OS: 14
VLNQA00372 - Galaxy S21 5G (SM-G991U), CPU: Snapdragon 888, GPU: Adreno 660, OS: 12
VLNQA00146 - HTC 10 (HTC 10), CPU: Snapdragon 820 MSM8996, GPU: Adreno 530, OS: 8
VLNQA00336 - HUAWEI Y6p (MED-LX9N), CPU: MediaTek MT6762R, GPU: PowerVR Rogue GE8320, OS: 10
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
astanouk
Apr 29, 2025 08:08
Appreciate the fix, we tested in 6000.0.47f1 and it was fixed.
Thanks,
Ashley