Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2019.4.X, 2020.1.X
Votes
12
Found in
2019.3.0a3
2019.3.15f1
2020.2
Issue ID
1254446
Regression
Yes
Mouse clicks are offset when using a specific Player's Screen Aspect Ratio
How to reproduce:
1. Open the user attached project's Scene labeled "SampleScene"
2. Enter the Play Mode
3. In the Game View, click the Button on its sides
4. Observe the behavior
5. Build and Run the project
6. In the Player, click the Button again
7. Observe the behavior
Expected result: Mouse clicks are not offset
Actual result: Mouse clicks are offset
Reproducible with: 2019.3.0a3, 2019.4.0f1, 2020.1.0b12, 2020.2.0a14
Not reproducible with: 2018.4.23f1, 2019.3.0a2
-
Geuks
Nov 18, 2021 16:36
having issue on 2021.2.0b8.3289
-
yangskybox
Aug 25, 2020 16:26
Which exact point-release is it fixed in for 2019.4? 6f1? 7f1? 8f1?
-
RendergonPolygons
Jul 20, 2020 13:14
on 2020.1.0b12 having this same issue, including when the window is large not maximized
-
zpaladinoAG
Jun 26, 2020 14:56
We also ran into this issue, and it was closed as a duplicate. Issue number: 1258655
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Quest] Materials are not rendering in Player when "Single Pass Instanced \ Multi-View" is selected and "Surface Type" is set to "Transparent"
- Hair master stack shader on hair is blown out when there is a backlit light on it
- [Editor] Profiler (Standalone Process) "Live" button is greyed out by default
- UIToolkit bindings on RadioButtonGroup is not displaying the selected radio button when the choice list is bound
- Multiple Video Players are not playing simultaneously when played in WebGL
Resolution Note (fix version 2020.2):
Fixed in Unity 2020.2.0b1