Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2019.4.X, 2020.1.X
Votes
12
Found in
2019.3.0a3
2019.3.15f1
2020.2
Issue ID
1254446
Regression
Yes
Mouse clicks are offset when using a specific Player's Screen Aspect Ratio
How to reproduce:
1. Open the user attached project's Scene labeled "SampleScene"
2. Enter the Play Mode
3. In the Game View, click the Button on its sides
4. Observe the behavior
5. Build and Run the project
6. In the Player, click the Button again
7. Observe the behavior
Expected result: Mouse clicks are not offset
Actual result: Mouse clicks are offset
Reproducible with: 2019.3.0a3, 2019.4.0f1, 2020.1.0b12, 2020.2.0a14
Not reproducible with: 2018.4.23f1, 2019.3.0a2
Comments (4)
-
Geuks
Nov 18, 2021 16:36
having issue on 2021.2.0b8.3289
-
yangskybox
Aug 25, 2020 16:26
Which exact point-release is it fixed in for 2019.4? 6f1? 7f1? 8f1?
-
RendergonPolygons
Jul 20, 2020 13:14
on 2020.1.0b12 having this same issue, including when the window is large not maximized
-
zpaladinoAG
Jun 26, 2020 14:56
We also ran into this issue, and it was closed as a duplicate. Issue number: 1258655
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ListView fails to display items when the source list is cleared and a single element is added
- UI Toolkit ':hover' state remains active when another panel is drawn over the hovered element and Touch input is used
- Unsupported Orient modes can be selected and throw errors when using Strip VFX
- "Tab" key exits the name text field in the VFX Graph tab when renaming the Property
- Shader warnings are thrown when deleting blocks in the Ribbon VFX Graph
Resolution Note (fix version 2020.2):
Fixed in Unity 2020.2.0b1