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Votes

0

Found in

2019.3

2019.3.5f1

2020.1

2020.2

Issue ID

1232838

Regression

No

Added Asset changes are lost in Unity Collaborate when renaming new Assets with Asset Import Pipeline V2 enabled

Asset Import Pipeline

-

How to reproduce:
1. Create and open a new project
2. Set up the Unity Collaborate
3. Publish the initial changes in the Collaborate window
4. Create a new C# Script Asset in the Project window
5. Rename the C# Script Asset to anything else in the Project window

Expected result: It is still possible to Publish the change with the new Asset name in the Collaborate window
Actual result: The new Asset isn't recognized as a change and therefore cannot be Published in the Collaborate window

Reproducible with: 2019.3.8f1 (1.2.16, 2.0.0-preview.17, AIPV2), 2020.1.0b3 (1.3.7, 2.1.0-preview.3), 2020.2.0a5 (1.3.7)
Not reproducible with: 2017.4.39f1, 2018.4.20f1 (1.2.15, 1.2.16, 2.0.0-preview.17), 2019.3.8f1 (1.2.16 AIPV1)
Could not test with: 2020.1.0b3 (AIP1), 2020.2.0a5 (AIP2) (the option to use AIP1 isn't available)

Notes:
-A workaround for this is to reimport the Asset
-This also works with already existing Assets being imported to the project as shown in "ImportedAssetExpected.mp4" and "ImportedAssetActual.mp4" videos
-This is caused by the Asset Import Pipeline V2 since that is the main change going from 2018.4 to 2019.3 and choosing to use Asset Import Pipeline V1 in a project where both are available makes the bug not reproducible
-The initial changes mentioned above are usually the "SampleScene" Scene and "Scenes" folder
-The package versions mentioned in the parentheses are versions of the Unity Collaborate package

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