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Fixed in 2020.2.X
Fixed in 2019.4.X, 2020.1.X
Votes
0
Found in
2019.3
2019.3.5f1
2020.1
2020.2
Issue ID
1232838
Regression
No
Added Asset changes are lost in Unity Collaborate when renaming new Assets with Asset Import Pipeline V2 enabled
How to reproduce:
1. Create and open a new project
2. Set up the Unity Collaborate
3. Publish the initial changes in the Collaborate window
4. Create a new C# Script Asset in the Project window
5. Rename the C# Script Asset to anything else in the Project window
Expected result: It is still possible to Publish the change with the new Asset name in the Collaborate window
Actual result: The new Asset isn't recognized as a change and therefore cannot be Published in the Collaborate window
Reproducible with: 2019.3.8f1 (1.2.16, 2.0.0-preview.17, AIPV2), 2020.1.0b3 (1.3.7, 2.1.0-preview.3), 2020.2.0a5 (1.3.7)
Not reproducible with: 2017.4.39f1, 2018.4.20f1 (1.2.15, 1.2.16, 2.0.0-preview.17), 2019.3.8f1 (1.2.16 AIPV1)
Could not test with: 2020.1.0b3 (AIP1), 2020.2.0a5 (AIP2) (the option to use AIP1 isn't available)
Notes:
-A workaround for this is to reimport the Asset
-This also works with already existing Assets being imported to the project as shown in "ImportedAssetExpected.mp4" and "ImportedAssetActual.mp4" videos
-This is caused by the Asset Import Pipeline V2 since that is the main change going from 2018.4 to 2019.3 and choosing to use Asset Import Pipeline V1 in a project where both are available makes the bug not reproducible
-The initial changes mentioned above are usually the "SampleScene" Scene and "Scenes" folder
-The package versions mentioned in the parentheses are versions of the Unity Collaborate package
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Resolution Note (fix version 2020.2):
Fixed in 2020.2.0a21