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[IL2CPP] PreserveAttribute doesn't prevent byte code stripping when the ...
How to reproduce:1. Open the project "case_1351399"2. Open the Scene "SampleScene"3. In the "Edit > Project Settings > Player"... Read more
[VFX Graph] Extra nodes and contexts are added within premade Ribbon effect
How to reproduce:1. Create a new vfx graph2. Add Ribbon particle system Actual result: System with extra nodes and contexts is added... Read more
Sprite Atlas is compressed when Compress Assets on Import is disabled
How to reproduce:1. Open the attached "case_1355495.zip" project2. Select Edit/Preferences and disable Compress Assets on Import3. I... Read more
[iOS] "Metal: Compute shader (Conv.Conv2DKernelKxK_T16x16_R4x4_NHWC) has...
Metal: Compute shader (Conv.Conv2DKernelKxK_T16x16_R4x4_NHWC) has 256 threads in a threadgroup which is more than the supported max ... Read more
A new Scene Asset is not created when instantiating a new Scene from tem...
How to reproduce:1. Open the user's attached project2. In the top bar menu select Create Scene Bug > Create Scene Bug/Create Scen... Read more
[URP] Decals are not visible in Game view after modifying URP asset prop...
How to reproduce:1. Open the attached "case_1353141.zip" project and Scenes/Test scene2. In the Game view, observe the white Decal3.... Read more
[Bolt] Zooming out in the Graph is not relative to the mouse cursor posi...
Reproduction steps:1. Create a new project and Import Bolt2. Create a new Graph3. Add a random Node4. Place the mouse cursor on the ... Read more
[Shader Graph] Position Node uses World Space instead of Object Space wh...
How to reproduce:1. Open the attached project's Scene labeled "Test"2. In the Scene View, inspect the square sprites3. Note how they... Read more
The .uxml and all open .uss files get marked as dirty after modifying on...
How to reproduce:1. Open the attached '1355591.zip' project2. In the Project window double-click on the Test Asset3. In the UI Build... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] [Android] External library generics fail during IL2CPP build
- Animator State’s Multiplier field shows a Parameter that no longer exists when the Parameter was assigned and then deleted
- Shadows disappear and come back after couple frames when using OnDemand Shadows and OnDemand Reflection
- “Delete Selected Items” is still active in the menu when Label is not selected in New Sprite Library Asset window
- "View Generated Shader" button in Shader Graph Asset is not aligned with other buttons