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[IL2CPP] Can't build on Windows when system display language is set to T...
How to reproduce:1. Set Windows display language to Turkish2. Sign out of Windows and sign in again3. Create a new Unity project4. I... Read more
[Shuriken] ParticleSystem.Stop() does not stop if the PS is not visible
Steps to reproduce:1) Download and open scene 'ParticleTest-scene'2) Play the scene and spawn a ParticleSystem (GUI)3) Turn the Came... Read more
Crowd.Proximity.Collect takes a long time with idle agents
Users see that when having idle agents with tiny radius the time sent in processing proximity query explodes. http://forum.unity3d.c... Read more
Scene Toolbar's Icons are wrong when using Hand, Orbit and Zoom Tools
How to reproduce:1. Create a new Project2. Press on the Hand Tool Icon in the Scene Toolbar Expected Behaviour: The Hand Tool Icon i... Read more
[Themes] Texts are getting clipped for all textbox under "Player Settings".
Texts are getting clipped for all textbox under "Player Settings". Steps to repro:1. Create a new project.2. File > Build Setting... Read more
[Android] Crashes with signal 6 (SIGABRT)' error and 'JNI ERROR' abort m...
How to reproduce:1. Open the attached project "InternalProject"2. Build And Run on Android device Expected results: The app does not... Read more
[Android] Shader causes 100% crash on Kindle Fire HD 7" 2013 devices
Any scene which loads the shader FP_FogFX will crash when run on a Kindle Fire 7" 2013 (3rd Gen) (KFSOWI) Read more
[2D][Animation + PSD Importer] Root bone and bone list references disapp...
After adding bones to a 2D character for skeletal animation, exiting and reloading the program changes the Root Bone to a missing tr... Read more
[Test Runner] Test Runner window pops out from where ever it is docked, ...
When opening the Test Runner window it calls `s_Instance.Close();` if the window has been initialised already. This causes the windo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled