Search Issue Tracker
Fixed in 5.4.0
Votes
3
Found in
5.3.2f1
Issue ID
767786
Regression
Yes
[Shuriken] ParticleSystem.Stop() does not stop if the PS is not visible
Steps to reproduce:
1) Download and open scene 'ParticleTest-scene'
2) Play the scene and spawn a ParticleSystem (GUI)
3) Turn the Camera 90/105 degrees
4) Stop the ParticleSystem
5) Reset the Camera to a
Expected: Particle system is not running
Actual: Keeps running
Reproduced: 5.3.0f4, 5.3.2p2, 5.4.0b5
Not reproducible: 5.1.3p3, 5.2.4f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android]Builds fail when multiple "Unable to parse file" errors are thrown when building using "Build And Run" for a Custom Build Profile in a specific project
- SpeedTree importer fails to import .st files when path to the project includes a special character
- [VFX Graph] HSLS Redefinition error when input have the same name as attributes
- [VFX Graph] HLSL VFXFIXED_RAND isn't working
- Crash on Meta Quest 2 when using Vulkan
Kodo
Apr 02, 2016 10:24
reproduced in 5.3.4f1.
Geeoff
Mar 24, 2016 14:59
For what it's worth, reproduced in 5.3.4f1.
Liviuss
Feb 08, 2016 20:45
Reproduced on 5.3.2p1
f-Schmitz
Feb 05, 2016 12:45
We found a workaround yesterday as we discovered the bug.
You can disable the emissionModule:
ParticleSystem.EmissionModule _module = mySystem.emission;
_module.enabled = false;
this has the expected results for mySystem.Stop() at all angles.