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Fixed in Unity 5.4.0

Votes

3

Found in

5.3.2f1

Issue ID

767786

Regression

Yes

[Shuriken] ParticleSystem.Stop() does not stop if the PS is not visible

Shuriken

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Priority: 2Necessary for shipping a final release

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Severity: 2Core functionality majorly impacted

Steps to reproduce:
1) Download and open scene 'ParticleTest-scene'
2) Play the scene and spawn a ParticleSystem (GUI)
3) Turn the Camera 90/105 degrees
4) Stop the ParticleSystem
5) Reset the Camera to a

Expected: Particle system is not running
Actual: Keeps running

Reproduced: 5.3.0f4, 5.3.2p2, 5.4.0b5
Not reproducible: 5.1.3p3, 5.2.4f1

Comments (4)

  1. 40f37a10a3751e640a087e937022592a?d=mm

    Kodo

    Apr 02, 2016 10:24

    reproduced in 5.3.4f1.

  2. 438c0ecc05e40ce73973e7177b5696ca?d=mm

    Geeoff

    Mar 24, 2016 14:59

    For what it's worth, reproduced in 5.3.4f1.

  3. 4b6801fbee2689f67bcf3ab3086c300d?d=mm

    Liviuss

    Feb 08, 2016 20:45

    Reproduced on 5.3.2p1

  4. D2a6c6772a8ac3e6dbbc2bcd3b1c74e7?d=mm

    f-Schmitz

    Feb 05, 2016 12:45

    We found a workaround yesterday as we discovered the bug.
    You can disable the emissionModule:

    ParticleSystem.EmissionModule _module = mySystem.emission;
    _module.enabled = false;

    this has the expected results for mySystem.Stop() at all angles.

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