Search Issue Tracker
[HDRP] Entering Play mode in a new scene produces error with StaticLight...
Reproduction steps: 1) Open a new HDRP project or HDRP template 2) Open a new scene 3) Enter Play mode Error: Some objects were no... Read more
AudioClip's position change is inaccurate when using MP3 with variable b...
How to reproduce: 1. Open the attached “Mp3PositionChangeIssue” project 2. Enter Play Mode 3. Click “Start Ok Mp3” 4. Click “Sta... Read more
NullReferenceException error on PolybrushMesh when unloading Scene in Ed...
How to reproduce: 1. Open attached project 2. Open SampleScene 3. File > New Scene 4. See the error message in the Console Reproduc... Read more
Errors are thrown when adjusting the LOD Group Component selection bar
How to reproduce: 1. Open the user-attached project “My Project” 2. Open the “SampleScene” scene 3. Select the “Cube” GameObject in ... Read more
Asmdef in Package is not built when using IL2CPP mode
Reproduction steps: 1. Open attached user project 2. Build using IL2CPP mode Expected result: The cube spins and bounces Actual res... Read more
SceneManager.GetActiveScene() returns wrong scene in Awake and OnEnable
Steps to reproduce: 1) open the project 2) open one of the scenes 3) drag other 2 scenes into hierarchy 4) right click the bottom sc... Read more
[MovieTexture] Rolloff not working on Movie Textures audio
Steps to reproduce: 1. Open the attached project 2. Open and play 'AudioVideo3DSoundBug' scene 3. Notice the game object with movie... Read more
Player and Editor don't behave the same when creating GameObjects at run...
Reproduction steps: 1. Open the attached "MakeARedCube.zip" project 2. Open and play the Scene "scene" -> note that the cubes are re... Read more
[Profiler] Counters from loaded data not shown in Module Editor when And...
How to reproduce: 1. Open the attached project "1417780.zip" 2. Build and Run on Android 3. Open Profiler and select Android devi... Read more
[Terrain Tools] Brush Strengths usable range appears to be set too strong
Raise or Lower Terrain Brush Strength has a usable range of 0 to 1, the actual real world usage of Terrain sculpting a user would te... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Render Graph Execution error” errors are thrown when custom Renderer Feature enabled and Scene View is focused
- Terrain has tint from the directional light source when a normal map is enabled on iOS and Android Platforms
- [HDRP] Custom pass before post process
- [2D] Generate Outline will turn sprites a solid black
- Floating Editor Windows can become completely inaccessible when disconnecting monitor on multi-monitor setup