Search Issue Tracker
Won't Fix
Votes
0
Found in
2020.3
2021.2
2022.1
Issue ID
1342106
Regression
No
Player and Editor don't behave the same when creating GameObjects at runtime and setting colors
Reproduction steps:
1. Open the attached "MakeARedCube.zip" project
2. Open and play the Scene "scene" -> note that the cubes are respectively white and red
3. Build And Run -> note that both cubes are pink.
Actual result: Different behavior between Editor and Build
Expected result: Similar behavior between Editor and Build
Reproducible in: 2020.3.13f1, 2021.2.0b2, 2022.1.0a1
Could not test in: 2019.4.28f1 and 2018.4.36f1 (because of serialization errors)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Resolution Note:
The Standard shader is being culled from the build output as nothing in the build is referencing it. By adding a reference to the Standard shader in the Always Included Shaders list, or by a material used in a Scene or Resources folder will resolve the issue.