Search Issue Tracker
Won't Fix
Votes
0
Found in
2020.3
2021.2
2022.1
Issue ID
1342106
Regression
No
Player and Editor don't behave the same when creating GameObjects at runtime and setting colors
Reproduction steps:
1. Open the attached "MakeARedCube.zip" project
2. Open and play the Scene "scene" -> note that the cubes are respectively white and red
3. Build And Run -> note that both cubes are pink.
Actual result: Different behavior between Editor and Build
Expected result: Similar behavior between Editor and Build
Reproducible in: 2020.3.13f1, 2021.2.0b2, 2022.1.0a1
Could not test in: 2019.4.28f1 and 2018.4.36f1 (because of serialization errors)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note:
The Standard shader is being culled from the build output as nothing in the build is referencing it. By adding a reference to the Standard shader in the Always Included Shaders list, or by a material used in a Scene or Resources folder will resolve the issue.