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Issue ID




Player and Editor don't behave the same when creating GameObjects at runtime and setting colors

Addressable Assets


Reproduction steps:
1. Open the attached "" project
2. Open and play the Scene "scene" -> note that the cubes are respectively white and red
3. Build And Run -> note that both cubes are pink.

Actual result: Different behavior between Editor and Build
Expected result: Similar behavior between Editor and Build

Reproducible in: 2020.3.13f1, 2021.2.0b2, 2022.1.0a1

Could not test in: 2019.4.28f1 and 2018.4.36f1 (because of serialization errors)

  1. Resolution Note:

    The Standard shader is being culled from the build output as nothing in the build is referencing it. By adding a reference to the Standard shader in the Always Included Shaders list, or by a material used in a Scene or Resources folder will resolve the issue.

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