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[URP] Black Overlay Camera preview when switched to Render Type 'Overlay...
Reproduction steps:1. Open the 'OverlayCamArtefactsRepo' project2. Open the 'SampleScene'3. Observe the 'Overlay FINE' Camera in the... Read more
.Net Standard 2.0 dlls causing errors in .net Standard 2.1, despite the ...
Reproduction steps:1. Open the attached “IN-93457_LaunchDarkly-vTableIssue.zip“ project2. Open the “Assets/Scenes/SampleScene.unity“... Read more
[UNETServerDLL] "val>=0" assert rises when "ReliableSequenced" channel i...
Steps:1. Open attached project2. Run "ChatServer.exe"3. Run "ClientGUI.exe"4. Connect to server by pressing Connect button5. Press "... Read more
GameObject's position is not updating correctly when using [ExecuteAlways]
Reproduction steps:1. Open the attached project "1424891.zip"2. Open the "SampleScene" Scene (Assets/Scenes)3. Observe the "Cube" Ga... Read more
Inspector Window provides no preview when .JSON file is selected
How to reproduce:1. Open user-supplied project2. In Project Window > select Assets > AppNavigator.json Expected result: A prev... Read more
[Graphics] DrawMesh crashes editor if material is not valid or null
Steps to reproduce: 1. Download and import attached project. (repro-case_756849-DrawMesh.zip)2. Open scene: main3. Press play. Crash... Read more
[HDRP] Depth Fail operation is not executed when Write Depth is enabled
How to reproduce:1. Open the user's attached "BugReproStencil2" project2. Open the "EnableStencil" Scene3. Select "StencilFullscreen... Read more
Standard (Specular Setup) shader still has specular when using a black s...
Standard (Specular setup) shader with black specular still have specular color rendered. I'm not sure is it intended (because of new... Read more
Collaborate allows filenames on macOS that are illegal on Windows which ...
How to reproduce:1. Open new project with a Mac2. Rename Sample Scene to "COM6" or any of illegal Windows expressions3. Publish it t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow
- UnityEvent does not get pasted to a uGUI component when trying to copy it from a Script