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Fixed

Unknown (hidden) 2022.1.X, 2023.1.X

Fixed in 2022.2.0b9, 2023.1.0a10

Votes

0

Found in

2022.1.12f1

2022.2.0b1

2023.1.0a1

Issue ID

UUM-1548

Regression

No

[HDRP] Depth Fail operation is not executed when Write Depth is enabled

Graphics Device Features

-

How to reproduce:
1. Open the user's attached "BugReproStencil2" project
2. Open the "EnableStencil" Scene
3. Select "StencilFullscreen" GameObject in the Hierarchy window
4. Toggle On/Off the "Custom Pass Volume -> Overrides -> Write Depth" boolean value in the Inspector
5. Observe the "StencilFullscreen" GameObject in the Game view

Expected result: Toggling on the "Write Depth" value disables Depth Fail execution
Actual result: The Game view doesn't change depending on the "Write Depth" value

Reproducible with: 13.1.1 (2022.1.0a15)
Couldn't test with: 7.7.1 (2019.4.32f1), 10.7.0 (2020.3.23f1), 12.1.0 (2021.2.3f1)

Note:
- The Graphics repository branch is set to "sg/fullscreen-target" (if doesn't exist, then "master")
- Reproducible with Dx11, Vulkan, Metal

  1. Resolution Note (fix version 2023.1.0a10):

    Fixed in 15.0.1 (2023.1.0a10)

  2. Resolution Note (2023.1.X):

  3. Resolution Note (fix version 2022.2.0b9):

    Fixed in 14.0.3 (2022.2.0b9)

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