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Mac player failed to build with error The instruction `Unity.Burst.Intri...
This issue is Mac only. Windows is fine. Steps: 1. Clone DOTS monorepo 2. Open Projects/HybridURPSamples 3. On ProjectView, select ... Read more
Filtering is not disabled when expanding search results using "Frame Sel...
How to reproduce: 1. Open the "ProjectFilter" project 2. In the Project search type "material" 3. Select one of the found Materia... Read more
[Toon/Lit Outline] Toon shader not rendering outline when built
Steps to reproduce: 1. Open attached project 2. Open 'TessellationSample' scene 3. Change one of the spheres shader to Toon/Lit Out... Read more
Lights leak when using Adaptive Probe Volumes
How to reproduce: 1. Open the attached project “APV Leaks.zip“ 2. Open the “OutdoorsScene“ Scene 3. Bake the Probe Volumes by pre... Read more
[UI] In the Playmode, UI elements causes constant refresh issues in the ...
[UI] In the Playmode, UI elements causes constant refresh issues in the scene view Launch the attached project and open StartScene ... Read more
[XR][Oculus] Canvas and LineRenderer not rendering on Quest when Single ...
Reproduction steps: 1. Open the attached user's project "Project Cards UI Bug.zip" 2. Check in the Project Settings under OpenXR tha... Read more
ParticleSystemShapeLength fails on WSAPlayer (UWP)
ParticleSystemShapeLength reports 2x the collision numbers. Read more
Editor freezes when tryDequeue() is used after NativeQueue<T>ParallelWri...
How to reproduce: 1. Open attached project ("NativeQueue-Parallel-Enqueue-Leak.zip") 2. Enter GameView Actual result: Observe th... Read more
Terrain shaders aren't loaded in 2021.3 builds and above when loading as...
How to reproduce: # Build a scene in 2019.3 into an asset bundle that uses default terrain shaders (i.e. values serialized under m... Read more
Particles do not collide when particle system is moving
1. What happened For cases when - PS is static and other objects are moving - particles don't move, but PS is moving There's no col... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor hangs on Domain Reload when there is recursion in SerializeReference class structure
- Crash on D3D12 when entering Play Mode in High Definition 3D Core project's Environment scene
- The Build Profiles Scene List of an active Profile gets cleared when saving a scene in the list and selecting another Build Profile
- “FocusController has unprocessed focus events. Clearing.” warning is thrown when clicking another window instead of interacting with the dropdown menu
- Incorrect element gets selected when trying to select uGUI elements in the Scene view