Search Issue Tracker
Duplicate
Votes
0
Found in
2020.3.13f1
2020.3.16f1
Issue ID
1360142
Regression
Yes
[XR][Oculus] Canvas and LineRenderer not rendering on Quest when Single Pass Instancing is enabled
Reproduction steps:
1. Open the attached user's project "Project Cards UI Bug.zip"
2. Check in the Project Settings under OpenXR that "Single Pass Instancing" is enabled
3. Build the Addressables content
4. Build and Run for Quest 1/2
5. Observe that the UI isn't showing up for the login sequence (i.e height calibration UI isn't visible). Line renderers for the hands to show what you're pointing at aren't visible either
Expected result: Canvas and LineRenderer are rendered on Quest when Single Pass Instancing is enabled
Actual result: Canvas and LineRenderer are not rendered on Quest when Single Pass Instancing is enabled
Reproduces on: 2020.3.13f1
Does not reproduce on: 2019.4.30f1, 2020.3.12f1
Couldn't test on 2021.1.20f1, 2021.2.0b9 and 2022.1.0a7 due to the Console errors when building
Notes:
-Issue reproduces on both OpenXR and Oculus providers when SPI is enabled
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
This is a duplicate of issue #1184810