Search Issue Tracker
Active
Under Consideration for 6000.1.X, 6000.2.X
Votes
2
Found in
6000.1.0a9
6000.2.0a1
7000.0.0a1
Issue ID
UUM-91516
Regression
No
[Android] [UIToolkit] FPS drops/increase in time consumption in the UI Toolkit rendering when adding "style.backgroundColor" and/or "style.backgroundImage" to the VisualElement
How to reproduce:
1. Open the “UIToolkitPerformance.zip“ project
2. Open the “TestScene“
3. Build and Run for Android (Development Build)
4. Connect the Profiler to the Device
Expected result: No large increase in the time consumption for the rendering process
Actual result: A large increase in the time consumption for the rendering process when adding background color and/or texture
Reproducible with: 2021.3.47f1, 2022.3.55f1, 6000.0.32f1, 6000.1.0a9
Reproducible environment: macOS 15.1.1 (Intel), Windows 11 (Reporters)
Not reproducible environment: No other environment tested
Reproducible with these devices:
VLNQA00178, Xiaomi Redmi Note 4 (Redmi Note 4), Android 6.0, CPU: MediaTek Helio X20 MT6797M, GPU: Mali-T880
VLNQA00107, Huawei Nexus 6P (Nexus 6P), Android 8.1.0, CPU: Snapdragon 810 MSM8994, GPU: Adreno (TM) 430
Not reproducible with these devices:
VLNQA00511, Samsung Galaxy S8 (SM-G950F), Android 9, CPU: Exynos 9 Octa 8895, GPU: Mali-G71
VLNQA00335, Samsung Galaxy S20+ 5G (SM-G986B), Android 10, CPU: Exynos 990, GPU: Mali-G77
VLNQA00518, Google Pixel 4 (Pixel 4), Android 13, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00152, Huawei P9 (EVA-L19), Android 7.0, CPU: HiSilicon Kirin 955, GPU: Mali-T880
VLNQA00535, iPhone XS (MT9F2ET/A), CPU: Apple A12 Bionic, GPU: Apple designed, OS: 17.6.1
VLNQA00600, iPad Pro (9.7 inch, WiFi), CPU: Apple A9X, GPU: Apple designed, OS: 14.8
Notes:
- Not reproducible in the Editor or Standalone
- Reproducible with both OpenGLES3 and Vulkan Graphic API
- The reporter pointed out that the issue is coming from the “UnityUIE.cginc“ file, where the extensive branching (particularly when selecting texture) creates performance issues on some older Android devices
- More information in the comments
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Prefab Override popup displays on wrong monitor when Inspector width is resized to minimum
- Custom Control Elements cannot be dragged into Hierarchy or Viewport after scrolling and expanding Element groups
- Scroll View is not moving by inertia after scrolling by click and dragging when Editor window is minimized and Canvas "Render Mode" is set to "World Space"
- "type mismatch error" occurs when the currentDirectionWS output of a Sample Water Surface node is connected to a float3 input
- URP Material Upgrade utility does not enable Alpha Clipping when material had Rendering Mode set to Cutout
kinseythomasguadalupe
Dec 19, 2024 06:58
Tkinfolks voted