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Under Consideration for 1.3.X

Votes

0

Found in [Package]

1.3.0-pre.4 - Entities

Issue ID

ECSB-1438

Regression

No

[iOS] Player freezes when the WeakObjectReference<T>.LoadAsync() and Release() are called in quick succession on iPhone 14

Package: Entity Component System (ECS)

-

Reproduction steps:
1. Perform the necessary setup steps
2. Open the “ASDQWE” project
3. Build the XCode project (In the top menu: King > Build > iOS Player)
4. Open the XCode project
5. In the XCode Window, build the project to a device
6. Leave the Player running for 15 - 30 minutes
7. Observe the Player

Expected result: The Player did not does not freeze or crash
Actual result: The Player froze

Reproducible with: 6000.0.23f1
Could not test with: 2021.3.46f1 (The stream does support the required packages), 2022.3.54f1 (Multiple compilation errors), 60000.0.30f1, 6000.1.0a7 (Multiple “error CS1501: No overload for method 'Clone' takes 2 arguments” compilation errors)

Reproducible environment: MacOS 15.1.1 Intel, 14.6.1 M1 (user’s)
Not reproducible environment: No other environment tested

Reproducible on:
iPhone 14, iOS 17.5.1 (user’s)

Not reproducible on:
VLNQA00382, Apple iPhone 7 (iPhone9,3), Android 15.8.3, CPU: Apple A10 Fusion, GPU: Apple A10 Fusion
VLNQA00395, Apple iPhone 13 (iPhone14,5), Android 15.0, CPU: Apple A15 Bionic, GPU: Apple A15 Bionic
VLNQA00625, Apple iPhone 16 Pro Max (MYWX3QN/A), CPU: t8140, OS: 18.0.1
iPhone 11, Phone 13, iPhone 14+ (user’s)

Notes:
- The user could not reproduce the issue on Android devices
- The issue was not locally reproduced by the CQA

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