Search Issue Tracker
Active
Under Consideration for 6000.0.X, 6000.1.X
Fixed in 6000.2.0a9
Votes
0
Found in
6000.0.30f1
6000.1.0a7
6000.2.0a1
Issue ID
UUM-90290
Regression
Yes
“Use of GfxDeviceD3D12::UploadTextureSubData2D is forbidden during a render pass!“ warning appears on a specific project when Direct3D12 is used as the Graphics API
Reproduction steps:
1. Open the attached “repro_IN-89470“ project
2. Open the “Sample.unity“ Scene
3. Open the Scene view
4. Observe the Console
Expected result: No warnings appear
Actual result: “Use of GfxDeviceD3D12::UploadTextureSubData2D is forbidden during a render pass!“ warning appears
Reproducible with: 6000.0.6f1, 6000.0.30f1, 6000.1.0a7
Not reproducible with: 2021.3.46f1, 2022.3.54f1, 6000.0.5f1
Reproducible on: Windows 10 (22H2), Windows 11 (10.0.22631) (user’s)
Not reproducible on: No other environments tested
Note: Not reproducible with “Direct3D11” (“Edit → Project Settings… → Player → Other Settings → Graphics API”)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Resolution Note (fix version 6000.2.0a9):
The issue was fixed by another PR