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Mono Scripts in dlls fail to import when reimporting all Assets
Reproduction steps:1. Open the "HighHandHoldem.zip" project attached by the user2. Observe how many Mono Scripts are inside the cont... Read more
[Shadergraph] Shaders turn grey when Fog is 0
When a shadergraph shader uses Fog, and the Fog is not enabled, the shaders just turn grey. To repro:- download UOP1_Project.zip- op... Read more
[HDRP] DLSS with volumetric clouds lower the resolution below a quarter ...
The goal of this report is to evaluate what could be done to mitigate this issue. Repro steps :- Open attached project- Open SampleS... Read more
Texture have artifacts when it is compressed with "RGBA Crunched ETC2" o...
Steps to reproduce:1. Open user's attached project "1064512-TextureCompression.zip"2. Switch the platform to Android, IOS, or WebGL3... Read more
Sprite is attached when editing Prefab but gets set to none when adding ...
How to reproduce:1. Open the attached project "SpriteMissing.zip"2. Open LightBall_Basic prefab3. Select Shield in the Hierarchy4. O... Read more
[XR][OpenXR][DX12] HMD tracking does not work when "Depth Submission Mod...
Reproduction steps:1. Open the user's attached "steamvr_depth_submission_issue.zip" project2. Load the "samplescene"3. Make sure Dep... Read more
[UI Toolkit] Editor window does not open when changing the .uss file nam...
How to reproduce:1. Open the attached project "WindowDoesNotOpen.zip"2. Rename the UIElementsTest.uss file (Assets > Editor)3. Cl... Read more
[Shaders] ShaderUtil.GetPassKeywords returns array which is not efficien...
Currently new API ShaderUtil.GetPassKeywords returns an array of LocalKeywords, which is not efficient enough for searching specific... Read more
[Shaders] LocalKeywordSpace needs a more efficient way to find if it con...
LocalKeywordSpace only contains the array of keywords. There is currently no efficient way to find if shader contains specific keywo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used