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Docking Text Property Preview Window next to UI Builder breaks the windo...
Steps to reproduce: Open a Unity Project Open UI Builder via Window > UI Toolkit > UI Builder Create a new StyleSheet in the S... Read more
Crash on ParticleSystemParticles::array_reserve when particle system starts
Reproduction steps:1. Open the attached project "CrashRepro"2. Enter the Play mode or Select “BloodGO“ particle system in the Hierar... Read more
Isometric tiles are flickering and overlapping each other when entering ...
Reproduction steps: 1. Open the attached project “IN-86363.zip”2. Open the “IsometricScene”3. Enter Play Mode4. Observe the result E... Read more
Terrain is flickering when adjusting "Compatibility Mode" and "Use Rende...
Reproduction steps: 1. Open the attached project “TestTerrainShadow.zip“2. Open the scene “SampleScene“3. In Assets Window, go to Se... Read more
Crash when trying to force Shader to interpret 1/30 as a floating point ...
Reproduction steps:1. Open the attached “BugRepro” project2. Wait for shaders to compile Expected result: Shader compiles successful... Read more
[XR] LODs switch between high and low poly when Objects are near the cen...
Steps to reproduce:1. Open the attached user's project "1978190.7z"2. Enable Meta link on your Quest 2/3 device3. Open "SampleScene.... Read more
XR Ray Interactor Cone Cast doesn't match Gizmo in Scene View when Cone ...
Steps to reproduce:1. Open the attached user's project "XRI.zip"2. Open the "Physics Debugger" window under "Window > Analasys &g... Read more
2D URP Lights are not visible in Scene view when Render Graph is disabled
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. Select the “DISABLE ... Read more
Virtual machine crash on mdb_txn_begin when trying to enable Virtual Player
How to reproduce:1. Open the attached “IN-86180“ project2. Navigate to Window → Multiplayer → Multiplayer Play Mode3. Check “Player ... Read more
[iOS] The Renderer becomes invisible or flickers when GPU Occlusion Cull...
Reproduction steps:1. Open the “ASDQWE” project2. Select the “Assets/Mobile_Renderer” asset3. In the Inspector Window check the “GPU... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled