Search Issue Tracker
Fixed
Votes
0
Found in [Package]
1.2.4
Issue ID
1185717
Regression
No
Calling ReleaseAsset() on AssetReferenceSpriteAtlas results in lost reference and unusable SpriteAtlas
How to reproduce:
1. Open attached project "SpriteAtlasReload.zip" and scene "Example"
2. Enter Play mode
3. Click on "Create Sprites" -> "Load Atlas" (UI is visible)
4. Click on "Release Atlas" -> "Load Atlas"
5. Observe the created UI
Expected result: the same UI as in step 3 is visible
Actual result: the UI is white, SpriteAtlas is not found
Reproducible with: 2018.4.10f1, 2019.2.7f2, 2019.3.0b4, 2020.1.0a5(1.2.4)
Could not test with: 2017.4 addressable and other package manager errors
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Toolkit throws warning and fails to clear references when fields are not typed as UnityEngine.Object
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
Resolution Note:
Fix verified in 2020.1.0a15
Resolution Note:
Verified in:
Version 2019.3.12f1