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[Template] "Metal: Error Creating compute pipeline state" exception thro...
"Metal: Error Creating compute pipeline state. Complier encountered an internal error(null)" exception thrown while an opening proje... Read more
[HDRP] [Template] "IndexOutOfRange" exceptions thrown on switching platf...
Continuous "Index Out Of Range" exceptions are thrown on switching platform to android in High End SRP. Steps To Reproduce: 1. Cre... Read more
Adding a prefab to a scene + undo/redo will change order of hierarchy
Steps: 1. Make a prefab out of any GameObject 2. Add a few GameObject with the names like "n1, n2, n3" to easy recognize the order 3... Read more
[Linux Editor] The files in assets directory cannot be deleted within Ed...
Original post: forum.unity.com/threads/cant-delete-anything-in-assets-directory.511633/ The user runs into Assertion Failure when t... Read more
MonoBehaviour.OnMouseUpAsButton() no longer works if virtual reality sup...
Steps to reproduce: 1. Open the attached project (OC) 2. Open the issue_scene.unity scene 3. Switch platform to Windows Store 4. Ena... Read more
IL2CPP for Windows Standalone Development Build runs unexpectedly slow w...
Reproduction steps: 1. Open the attached project "VehicleToolsIL2CPPTest.zip"; 2. Go to Player Settings; 3. Change Scripting Backen... Read more
[IL2CPP] Player freezes when invoking OnDestroy
To reproduce: 1. Open project attached by QA 2. Build "_base" scene for iOS 3. Run it on the device 4. Hit the 1st button few times... Read more
Timeline ignores changes to Audio Source properties
To reproduce: 1. Open the project, attached by the user (3dSoundTest.zip) 2. Open the "default" scene 3. Enter Play mode 4. Hear th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- MeshRenderer.sortingLayerID cannot be changed when change is being done in a built Player
- Warnings related to App Icon are being thrown when building project to VisionOS Platform
- [Mobile] Developer Console does not appear when an error is thrown
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated