Search Issue Tracker
Duplicate
Votes
0
Found in
2018.1.0b8
Issue ID
1014069
Regression
Yes
[IL2CPP] Player freezes when invoking OnDestroy
To reproduce:
1. Open project attached by QA
2. Build "_base" scene for iOS
3. Run it on the device
4. Hit the 1st button few times and then "DestroyAll" button
-- Notice that game objects were destroyed (the text has disappeared)
5. Hit the 2nd button few times and then "DestroyAll" button
Expected result: After invoking OnDestroy active game objects should be destroyed
Actual result: Player freezes
Reproduced with: Unity 2017.3.1p3, 2018.1.0b11, 2018.2.0a4
Not reproducible with: 2017.1.3p2, 2017.2.1p4
Devices: iPhone 7 iOS 11.0, iPod touch 6th gen iOS 10.2.1, Samsung Galaxy S8 (USA Unlocked) Android 7.0
Scripting Backend: IL2CPP (iOS and Android)
No repro with mono backend on Android
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The default layout file gets corrupted when the project is saved and closed after running a specific Test Runner test
- Cameras overlay sometimes show “No Cameras” for a split second instead of “Main Camera” when clicked to move the overlay
- Sprite Mode defaults to "Multiple" instead of "Single" when switching the Texture Type to "Sprite (2D and UI)"
- Adaptive Probe Volume “Open” button closes the existing RPAsset window and opens a new RPAsset window instead of focusing the existing RPAsset window
- A specific project freezes when Content Size Fitter's Horizontal Fit is set to "Min Size" and it contains double ellipses followed by a CJK character
This is a duplicate of issue #1011133