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Fixed
Fixed in 6000.1.5f1, 6000.2.0a8, 6000.3.0a1
Votes
0
Found in
6000.0.24f1
6000.1.0a1
6000.2.0a1
6000.3.0a1
Issue ID
UUM-85291
Regression
Yes
GameObjects in the Game View are rendered differently than in the Scene View when the Rendering Path is set to "Deferred" and Screen Space Shadows Renderer Feature is added
How to reproduce:
1. Open the “kkScreenSpaceShadows” project
2. Open the “SampleScene”
3. Split the Game View and Scene View for simultaneous visibility
4. In the Assets folder, click on “PC_Renderer” (Assets → Settings)
5. In the Inspector, select “Deferred” Rendering Path
6. Observe the Game View and Scene View
Expected result: GameObjects in the Game View and Scene View are the same color
Actual result: The color of the GameObjects in the Game View and Scene View differs
Reproducible in: 6000.0.22f1, 6000.0.24f1, 6000.1.0a1
Not reproducible in: 2021.3.45f1, 2022,3.51f1 6000.0.21f1
Reproducible on: macOS 14 (Silicon)
Not reproducible on: Windows 10
Notes: Not reproducible if “Screen Space Ambient Occlusion” Renderer Feature is added to the “PC_Renderer”
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Resolution Note (fix version 6000.3.0a1):
Landed in 6000.2.0a8