Search Issue Tracker
Fixed
Fixed in 6000.0.32f1, 6000.1.0a4
Votes
6
Found in
6000.0.24f1
6000.1.0a1
Issue ID
UUM-85335
Regression
Yes
2D Renderer Breaks When Animating Material Property with MaterialPropertyBlock
Reproduction steps:
1. Open the attached “BugRepro” project
2. Open the “Assets/Scenes/SampleScene.unity” Scene
3. Observe 3 faces in the Scene view
4. Enter the Play Mode
5. Observe the Game view
Expected result: All faces are rendered
Actual result: Only one face is rendered
Reproducible with: 2023.1.10f1, 6000.0.24f1, 6000.1.0a1
Not reproducible with: 2022.3.51f1, 2023.1.9f1
Couldn't test with: 2021.3.44f1 (pink sprites)
Reproducible on: Windows 11
Not reproducible on: No other environment tested
Comments (3)
-
sglmnaz
Jan 12, 2025 18:03
I'm still having this issue in 6000.0.33f1
if i change the material assigned to a sprite renderer and than i change it back to sprite-lit-default all the animations frame are displayed incorrectly (stretched and offsetted).
This is a serious issue for any 2d game.
-
drowsyb
Dec 22, 2024 22:44
I'm still seeing this issue in 6000.0.32f1.
Its a hard-blocker for us upgrading to Unity 6 also.
-
issdea
Nov 29, 2024 15:55
Are there any updates on the issue being released into a LTS version?
Its a hard-blocker for us upgrading to Unity 6 as we use the animator a lot to upgrade material properties.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Test Runner’s vertical scrollbar overlaps with the up and down arrows and upper toolbar tabs when the window is minimized
- The Input Field view is not updated when deleting lines of text
- The scrollbar does not respect empty lines in the Input Field
- “Texture Atlas Viewer“ button text overlaps another button when the UI Toolkit Debugger is narrowed
- Thresholds are no longer automatically calculated after deleting Motion fields in Blendtrees
Resolution Note (fix version 6000.1.0a4):
Fix case where 2D Renderer Breaks When Animating Material Property with MaterialPropertyBlock.