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Fixed

Fixed in 6000.0.32f1, 6000.1.0a4

Votes

6

Found in

6000.0.24f1

6000.1.0a1

Issue ID

UUM-85335

Regression

Yes

2D Renderer Breaks When Animating Material Property with MaterialPropertyBlock

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Reproduction steps:
1. Open the attached “BugRepro” project
2. Open the “Assets/Scenes/SampleScene.unity” Scene
3. Observe 3 faces in the Scene view
4. Enter the Play Mode
5. Observe the Game view

Expected result: All faces are rendered
Actual result: Only one face is rendered

Reproducible with: 2023.1.10f1, 6000.0.24f1, 6000.1.0a1
Not reproducible with: 2022.3.51f1, 2023.1.9f1
Couldn't test with: 2021.3.44f1 (pink sprites)

Reproducible on: Windows 11
Not reproducible on: No other environment tested

  1. Resolution Note (fix version 6000.1.0a4):

    Fix case where 2D Renderer Breaks When Animating Material Property with MaterialPropertyBlock.

Comments (3)

  1. sglmnaz

    Jan 12, 2025 18:03

    I'm still having this issue in 6000.0.33f1

    if i change the material assigned to a sprite renderer and than i change it back to sprite-lit-default all the animations frame are displayed incorrectly (stretched and offsetted).

    This is a serious issue for any 2d game.

  2. drowsyb

    Dec 22, 2024 22:44

    I'm still seeing this issue in 6000.0.32f1.

    Its a hard-blocker for us upgrading to Unity 6 also.

  3. issdea

    Nov 29, 2024 15:55

    Are there any updates on the issue being released into a LTS version?

    Its a hard-blocker for us upgrading to Unity 6 as we use the animator a lot to upgrade material properties.

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