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Fixed

Fixed in 6000.0.31f1, 6000.1.0a7, 7000.0.0a16

Votes

6

Found in

6000.0.24f1

6000.1.0a1

7000.0.0a12

Issue ID

UUM-85293

Regression

Yes

NRP RG - Errors "InvalidOperationException: Trying to use a texture (_InternalGradingLut)..." and “Render Graph Execution error” shown and Scene turns black when 16 or more Render Objects are used

-

Reproduction steps:
1. Open the attached “Unity6TestProject.zip” project
2. Open the “SampleScene”
3. Select the “PC_Renderer.asset” from the Project Window (Assets > Settings)
4. Enable the last Renderer Feature
5. Observe the Console

Expected result: No errors
Actual result: “Render Graph Execution error”, “Exception: Invalid version: 20" and “InvalidOperationException: Trying to use a texture (_InternalGradingLut) that was already released or not yet created. Make sure you declare it for reading in your pass or you don't read it before it's been written to at least once.” errors

Reproducible with: 2023.3.0a18, 6000.0.24f1, 6000.1.0a1
Not reproducible with: 2021.3.45f1, 2022.3.51f1, 2023.3.0a17

Reproducible on: Windows 10, Windows 11
Not reproducible on: no other environment tested

Note:
- Reproducible on a new URP project

Comments (2)

  1. YohannV

    Jan 08, 2025 18:26

    Hello @OTTOCORRECT,
    I just tried and cannot reproduce the issue anymore using 6000.0.31f1 with the latest URP package. Can you double-check and file a new bug report with a repro project if the issue still happens on your side?

  2. OttoCorrect

    Jan 05, 2025 16:58

    Unfortunately, this isn't fixed in 6000.0.31f1 as mentioned above or in 6000.0.32f1. I'm still getting the same error

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