Search Issue Tracker
Fixed in 2020.1
Fixed in 2018.4, 2019.2, 2019.3
Calling ParticleSystem.SetParticles does not apply sizes until the next update frame
Run scene 1 in ParticleRewindIssues.zip, enter play mode and press space to rewind.
Notice that sizes don't rewind until space is released.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Tabbed headers in editor windows need a style update
- [Android][IL2CPP] App crashes after executing Application.Quit
- [iOS] ReplayKit.APIAvailable returns 'false' on the first call on iOS 13 devices
- Texture preview can be clicked through
- [Progress] Progress bar does not revert to unresponsive status after another task completes