Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2018.4.X, 2019.2.X, 2019.3.X
Calling ParticleSystem.SetParticles does not apply sizes until the next update frame
Run scene 1 in ParticleRewindIssues.zip, enter play mode and press space to rewind.
Notice that sizes don't rewind until space is released.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Errors appear when entering Play Mode if using AsDeferredJobArray()
- Animator with nested avatar root show missing properties in the Animation Window
- System.Threading.Task tasks cause stall when used in WebGL
- [Package Manager] Access denied when installing some packages
- SerializedProperty.DataEquals returns true for two strings that are different