Search Issue Tracker

Fixed in 8.0.0

Fixed in 7.1.x



Found in [Package]




Issue ID




[Terrain][URP] Brush tool doesn't paint holes

Package: Scriptable Render Pipeline Universal


How to reproduce:
1. Open user's attached '' project
2. Open 'test' Scene
3. Select 'Terrain' in the Hierarchy
4. Select 'Paint Terrain' tool in the Inspector
5. Select 'Paint Holes' from the dropdown in the Inspector
6. Left-click and drag the mouse through the Terrain in the Scene View

Expected result: Holes are painted
Actual result: Holes are not painted

Reproducible with: 2019.3.0b2, 2020.1.0a3

Could not test: 2017.4, 2018.4, 2019.2, 2019.3.0a1 the feature is available since 2019.3.0a3

Note: The issue is reproducible when Project Settings > Graphics > Scriptable Render Pipeline Settings contains UniversalRenderPipelineAsset, the issue is not reproducible using HDRP

  1. Resolution Note (fix version 8.0.0):

    Fixed in Universal Render Pipeline 8.0.1

Comments (6)

  1. linnspitz

    Apr 13, 2021 20:09

    Using HDRP and Unity Version 2019.4.13f1, the issue actually appears as well, but only in the build.

  2. chriscode

    Feb 01, 2021 21:46

    This is broken in 2019.4.17f1
    Standard renderer.
    Would be good to fix it right!?

  3. XochiInteractive

    Jan 19, 2021 00:43

    I'm using 2019.3.6f1 and it's still an issue. It removes the collider but the hole isn't visible. Any updates on this issue?

  4. chriscode

    Oct 20, 2020 22:33

    This is a bug in 2019.4.12f1 using standard renderer

  5. Vaclav_dev

    Mar 24, 2020 08:31

    Doesn't work on version 2019.3.5f1

  6. Schneekind

    Dec 05, 2019 09:04

    I tried it in 2019.3.0f1: Hole not visible but objects fall through it so i guess the collider works at least...

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.