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Fixed in 8.0.0
Fixed in 7.1.x
Votes
5
Found in [Package]
2019.3.0a3
2019.3.0b1
2020.1.0a1
Issue ID
1179808
Regression
No
[Terrain][URP] Brush tool doesn't paint holes
How to reproduce:
1. Open user's attached 'Unity2019Testing.zip' project
2. Open 'test' Scene
3. Select 'Terrain' in the Hierarchy
4. Select 'Paint Terrain' tool in the Inspector
5. Select 'Paint Holes' from the dropdown in the Inspector
6. Left-click and drag the mouse through the Terrain in the Scene View
Expected result: Holes are painted
Actual result: Holes are not painted
Reproducible with: 2019.3.0b2, 2020.1.0a3
Could not test: 2017.4, 2018.4, 2019.2, 2019.3.0a1 the feature is available since 2019.3.0a3
Note: The issue is reproducible when Project Settings > Graphics > Scriptable Render Pipeline Settings contains UniversalRenderPipelineAsset, the issue is not reproducible using HDRP
-
linnspitz
Apr 13, 2021 20:09
Using HDRP and Unity Version 2019.4.13f1, the issue actually appears as well, but only in the build.
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chriscode
Feb 01, 2021 21:46
This is broken in 2019.4.17f1
Standard renderer.
Would be good to fix it right!? -
XochiInteractive
Jan 19, 2021 00:43
I'm using 2019.3.6f1 and it's still an issue. It removes the collider but the hole isn't visible. Any updates on this issue?
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chriscode
Oct 20, 2020 22:33
This is a bug in 2019.4.12f1 using standard renderer
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Vaclav_dev
Mar 24, 2020 08:31
Doesn't work on version 2019.3.5f1
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Schneekind
Dec 05, 2019 09:04
I tried it in 2019.3.0f1: Hole not visible but objects fall through it so i guess the collider works at least...
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Resolution Note (fix version 8.0.0):
Fixed in Universal Render Pipeline 8.0.1