Search Issue Tracker
Fixed in 2022.1.15f1
Fixed in 2023.1.0a2
Votes
0
Found in
2022.1.12f1
2022.2.0b3
2023.1.0a1
Issue ID
UUM-11031
Regression
Yes
Scripting Define Symbols list gets affected on all platforms when it is edited on only one platform
Steps to reproduce:
1. Create a new project
2. Navigate to Edit > Project Settings > Player > Other Settings > Script Compilation
3. Add an element to the Scripting Define Symbols list and click the “Apply” button
4. Observe the Scripting Define Symbols list on other platforms
Expected result: Scripting Define Symbols list is only affected on the platform it was modified on
Actual result: Scripting Define Symbols list is affected on all platforms
Reproducible with: 2022.1.0a2, 2022.1.12f1, 2022.2.0b3, 2023.1.0a1
Not reproducible with: 2020.3.37f1, 2021.3.7f1, 2022.1.0a1, 2023.1.0a2, 2023.1.0a3
Reproducible on: Windows 10
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 2022.1.15f1):
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-3083
Resolution Note (fix version 2023.1.0a2):
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-3083