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Unity crashes on "mono_string_to_utf8_checked" when "Marshal.StructureTo...
Reproduction steps: 1. Open attached Unity project. 2. Open and play "ts" scene. 3. Unity crashes. Additional note: "Marshal.Struct... Read more
Physics2D.OverlapPoint does not check if Collider2D is overlapping when ...
Reproduction steps: 1. Open the “ReproProject“ project 2. Open the “Assets/_Safeguard/Scenes/Main“ scene 3. Enter Play Mode 4. C... Read more
Assigning a canvas to an OnClick () event on the button changes the refe...
To reproduce: - Enter play mode - Try the "Show / Hide" button on the text panel (this will work as intended hiding/showing the canv... Read more
PropertyField labels are inconsistently visible when labels are set as e...
Reproduction steps: 1. Open the attached “BugReport.zip“ project 2. Select “New Test” asset in “Repro” folder 3. Observe the Insp... Read more
[Scene view] Mouse cursor flickers on keyboard shortcut 'Q' when multipl...
Mouse cursor flickers when switched to Hand tool using the keyboard shortcut 'Q' when there are more than 1 scene views added in edi... Read more
[WebGL] Video playback becomes erratic in web browsers upon losing and r...
Reproduction steps: 1. Open the attached project “webProject” 2. Build And Run for WebGL 3. Press the “Stream Video” button 4. R... Read more
[OSX] Editor performance regression in 5.0 on Mac (when multiple views a...
To reproduce: 1. Open attached project 2. Open Test scene 3. Notice that scene runs at 30 fps 4. Maximize Game view 5. Notice that... Read more
NetworkServer.DisconnectAll() makes isActive false
NetworkServer.DisconnectAll() makes NetworkServer.isActive false. I does not stop the server from listening, so the server is then i... Read more
[HDRP] Probe Volume density too high when using more than one Probe Volu...
How to reproduce: 1. Open the attached user’s project “unityHX.zip” 2. Window > Analysis > Rendering Debugger > enable “Display Br... Read more
Test Framework fails to build player if project includes com.unity.ads
Test Framework fails to build player if project includes com.unity.ads Reproduce: 1. open attached project 2. run tests on standalo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fix for 6000.0.X: Universal 3D Sample project template takes a very long time to build.
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected