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Won't Fix

Votes

0

Found in

2023.2.4f1

2023.3.0a19

6000.0.0b11

6000.1.0a7

6000.2.0a1

6000.3.0a1

6000.4.0a1

7000.0.0a1

Issue ID

UUM-59304

Regression

No

[HDRP][DynRes] Incorrect Shader Graph "Screen Position" node data when a Camera is using HDRP Dynamic Resolution

-

How to reproduce:

  1. Open the “UpsideDown.zip“ project
  2. Open the “OutdoorsScene“
  3. Observe the Game view
  4. Enable the “Main Camera“ in the Hierarchy window
  5. Observe the Game view

Expected results: When an HDRP Dynamic Resolution Camera is enabled the sample position is taken from the same position as a non-Dynamic Resolution Camera
Actual results: when an HDRP Dynamic Resolution Camera is enabled the sample position is taken from a different position than a non-Dynamic Resolution Camera

Reproducible in: 2023.2.4f1, 2023.3.0a19
Could not test in: 2021.3.33f1, 2022.3.16f1 (unsolvable missing material)

Reproduced on: Windows 11 Pro
Not reproduced on: No other environment tested

Note: When changing the size of the Game window, sometimes the Shader Graph output glitches out as well.

  1. Resolution Note:

    Thank you for reporting a bug to Unity.

    We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.

    Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.

  2. Resolution Note:

    _

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