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Found in
2023.2.4f1
2023.3.0a19
6000.0.0b11
Issue ID
UUM-59304
Regression
No
Incorrect Shader Graph "Screen Position" node data when a Camera is using HDRP Dynamic Resolution
How to reproduce:
# Open the “UpsideDown.zip“ project
# Open the “OutdoorsScene“
# Observe the Game view
# Enable the “Main Camera“ in the Hierarchy window
# Observe the Game view
Expected results: When an HDRP Dynamic Resolution Camera is enabled the sample position is taken from the same position as a non-Dynamic Resolution Camera
Actual results: when an HDRP Dynamic Resolution Camera is enabled the sample position is taken from a different position than a non-Dynamic Resolution Camera
Reproducible in: 2023.2.4f1, 2023.3.0a19
Could not test in: 2021.3.33f1, 2022.3.16f1 (unsolvable missing material)
Reproduced on: Windows 11 Pro
Not reproduced on: No other environment tested
Note: When changing the size of the Game window, sometimes the Shader Graph output glitches out as well.
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