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[Backport] Project fails to build for iOS Platform when copying files to...
How to reproduce: 1. Open the user's attached project 2. Go to File -> Build Settings 3. Build the project for the iOS platform (wit... Read more
[Performance Regression] GameObject.ActivateAwakeRecursively noticeably ...
Reproduction steps: 1. Open the attached project ("1225501.zip") 2. Open "Scene" 3. Enter Play mode Expected result: Terrain GameOb... Read more
Crash on vkGetInstanceProcAddr & DrawBuffersBatchModeEnabling with keywo...
How to reproduce: 1. Open the attached project from "CrashInVkGLES.zip" 2. Open Scene "SampleScene" 3. Enter Play Mode Reprodu... Read more
Fields are misaligned in the Inspector window when using IMGUI and Visua...
Reproduction steps: 1. Open the attached project "1421216 repro.zip" 2. Open Assets/Scenes/SampleScene.unity 3. In the Hierarchy win... Read more
Visual Elements can be 0px width when sliding to the left, when using UI...
Reproduction steps: 1. Open the user's attached project 2. Open Window > UI Toolkit > Samples 3. Select the divider between Visual E... Read more
UI Toolkit's slider behaves abnormally with Unity Default Runtime theme
How to reproduce: 1. Open the user's attached project 2. Enter Play mode 3. Try to drag the slider's left and right handles (click s... Read more
Caret in UI Builder Text Field with high Reference DPI does not always a...
Reproduction steps: 1. Open the attached “1386658.zip” project 2. Open the “SampleScene” Scene 3. Enter Play Mode 4. Type a few char... Read more
Find References shows Objects that are not referencing the Asset when MR...
How to reproduce: 1. Open the attached project "MRTK Test.zip" 2. In the Project Window search for "PressableButtonHololens2" 3. ... Read more
[Mac] ShortcutManager ignores Option modifier
Reproduction steps: 1. Create a new project 2. Open the ShortcutManager 3. Try binding Option+P key combination on any shortcut Exp... Read more
Font asset is re-imported and kerning values are set up each time when s...
How to reproduce: 1. Create a new empty project 2. Import the user's attached .ttf font asset 3. Go to File -> Build Settings 4. Swi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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