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Shaders with Tessellation and Custom Lighting break

Shaders

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Dec 28, 2017

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Version: 2017.2.1f1

How to reproduce: 1. Open Unity 2. Load tester-submitted project(Link to OwnCloud archive in the edit section) 3. Open 'TessMaterial... Read more

2
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[particles] Particle bounds are incorrect when parented to animator

Shuriken

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Jan 11, 2018

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Version:

1) Enable `Show Bounds` for particle system 2) Press play 3) Move camera, notice how the bounds do not follow the particle system(se... Read more

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Editor slow to open menu items (File, Edit, Etc) after compilation, when...

Editor - Other

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Oct 17, 2017

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Version: 2017.1.0f3

Reproduction steps: 1. Open "MinimalRepro" project 2. "Tools" -> "Create MegaScript" 3. Wait for all the scripts to compile (Until ... Read more

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Sizable Ascii animations take long to load in editor

Scene Management

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Jan 04, 2018

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Version: 2017.1.0p4

To reproduce: 1) Open attached project 2) Additively add "WaterBossAnimTest" scene Expected: The scene loads quickly Actual: It tak... Read more

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Depth texture rendering through Mesh in Editor

Graphics - General

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Jan 11, 2018

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Version: 2017.1.0p5

To reproduce: Open attached project and "city_street_005_mt_fog" scene Expected: In the game view, there shouldn't be a pink flare ... Read more

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Reducing the renderViewportScale breaks with multiple post-effects in Wi...

VR

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Jan 11, 2018

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Version: 2017.2.0p3

Steps to reproduce: 1. Open the attached project 2. Open the Main.unity scene 3. Switch platform to Windows Store 4. Play the scene ... Read more

0
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Vector3Int causes boxing and high memory allocation when used as key in ...

Scripting

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Jan 08, 2018

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Version: 2017.2.0f3

Reproduction steps: 1. Download "BetterVector3Int.zip" project and open in Unity 2. Select Window > Profiler > Memory 3. Select Test... Read more

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